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    ARTSIT

    ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

    This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. Th…

    This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022.

    The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.

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    Editor(s): Anthony L. Brooks (Aalborg University)
    Publisher
    Springer
    ISBN
    978-3-031-28993-4
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    21st–22nd Nov 2022
    Location
    Faro, Portugal
    Appeared in EUDL
    2023-04-01
    Appears in
    SpringerLink

    Copyright © 2023–2025 ICST

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    • Engaging Museum Visitors with AI-Generated Narration and Gameplay

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Wladimir Hettmann, Matthias Wölfel, Marius Butz, Kevin Torner, Janika Finken
    • Fate, Death and Marketing. Is a Book the Same Product as Yogurt or a Car?

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Martin Kasarda
    • Geometrical Feature Identification of Cuneiform Signs on Micro-Survey Reconstruction

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Sara Antinozzi, Fausta Fiorillo, Mirko Surdi
    • IN[The Hate Booth]:a Gamified Installation to Counteract Hate Speech

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Susana Costa, Mirian Tavares, José Bidarra, Bruno Mendes da Silva
    • Implementation and Playtesting for a World Adventure Game’s Procedural Content Generation System

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes
    • Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu
    • Motion Capture as a Tool of Empowerment for Female Main Characters

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Ema Lavrador, Luís Teixeira, Sahra Kunz
    • Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Zahra Asadi, Jonas Moons, Stefan Leijnen
    • PirouNet: Creating Dance Through Artist-Centric Deep Learning

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Mathilde Papillon, Mariel Pettee, Nina Miolane
    • Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report

      Research Article in ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

      Francisco Machado, Teresa Vieira, Mário Silva, Hugo Machado
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