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ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Analysis of Affective Behavior in the Artistic Installation Moviescape

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  • @INPROCEEDINGS{10.1007/978-3-031-28993-4_23,
        author={Elena Partesotti and Eduardo D. Hebling and Artemis S. Moroni and Micael Antunes and C\^{e}sar P. da Silva and C\^{a}ssio G. Dezotti and J\~{o}natas Manzolli},
        title={Analysis of Affective Behavior in the Artistic Installation Moviescape},
        proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={ARTSIT},
        year={2023},
        month={4},
        keywords={EIDMI Affective Modulation Learning Creative Empowerment Early Cinema},
        doi={10.1007/978-3-031-28993-4_23}
    }
    
  • Elena Partesotti
    Eduardo D. Hebling
    Artemis S. Moroni
    Micael Antunes
    César P. da Silva
    Cássio G. Dezotti
    Jônatas Manzolli
    Year: 2023
    Analysis of Affective Behavior in the Artistic Installation Moviescape
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-28993-4_23
Elena Partesotti1,*, Eduardo D. Hebling1, Artemis S. Moroni2, Micael Antunes1, César P. da Silva1, Cássio G. Dezotti2, Jônatas Manzolli1
  • 1: Institute of Arts/Interdisciplinary Nucleus for Sound Studies
  • 2: ICTI Renato Archer and NRVC
*Contact email: eparteso@unicamp.br

Abstract

The purpose of this paper is to study the correlation between attention and affective response when a user interacts with the artistic installation MovieScape - an Extended Immersive Digital Music Instrument. We analyzed the affective modulation in ten subjects. For that, we applied Affective Slider and audio-segmentation on the recorded performances of a Circumplex Space (a 2D Circumplex Model of Affect) to apply quantitative metrics and divide the interaction in Explorative and Contemplative states. In our paper we propose this as a unifying conceptual framework for analysing affective behavior within interactive installation such as MS. Overall, the analyses present an increase of Arousal after the interaction of the subjects within the environment, and a correlation between the Explorative interaction and the increment of Arousal which confirms the improvement in attention. Eventually, an inductive mechanism of expectancy occurred. These conclusions open up for potential in designing EIDMIs for therapeutic and pedagogical purposes. Also, these findings may also prove that subjects reached Creative Empowerment while becoming aware of MovieScape.

Keywords
EIDMI Affective Modulation Learning Creative Empowerment Early Cinema
Published
2023-04-02
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28993-4_23
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