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    ARTSIT & DLI

    Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

    The ArtsIT series of conferences have been created to provide a platform where researchers and practitioners in the arts and humanities, who have a keen interest in contemporary IT developments, meet with individuals working in the fields of computational technologies and IT who, in their turn, pro…

    The ArtsIT series of conferences have been created to provide a platform where researchers and practitioners in the arts and humanities, who have a keen interest in contemporary IT developments, meet with individuals working in the fields of computational technologies and IT who, in their turn, profess to strong ties to the fine arts and the design disciplines in their output. With the extended call including Interactivity and Game Creation, the focus is widened to reflect trends in state-of-the art whereby the art of interactivity and game creation is included to encourage cross-fertilisation between these related fields. DLI: Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. Whether it is about developing tools, technologies, environments, as well as content and approaches that can spark and nurture a passion for learning and transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions, design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create to be able to exceed their own limits in a playful way: Such is the spirit behind driving the DLI 2016 conference. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for how people can learn and engage with the demands of life. Today, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions, such that tools, technologies, methods and theories developed for other purposes are mobilized to be utilized in unlocking new frameworks for understanding these fields and thereby opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2016 intends to foster such dynamics.

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    Editor(s): Anthony L. Brooks (Aalborg University) and Eva Brooks (Aalborg University)
    Publisher
    Springer
    ISBN
    978-3-319-55834-9
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    2nd–3rd May 2016
    Location
    Esbjerg, Denmark
    Appeared in EUDL
    2017-03-20
    Appears in
    SpringerLink

    Copyright © 2017–2025 ICST

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    • SceneMaker: Creative Technology for Digital StoryTelling

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick, Linley Hamilton, John Harding, Ted Leath, Tom Lunney, Frank Lyons, Minhua Ma, John Macrae, Tom Maguire, Aiden McCaughey, Eileen McClory, Victoria McCollum, Paul Mc Kevitt, Adam Melvin, Paul Moore, Eleanor Mulholland, Karla Muñoz, Greg O’Hanlon, Laurence Roman
    • Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Cumhur Erkut, Jonas Fehr
    • Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Søren Frimodt-Møller
    • Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Wil-Kie Tan, Stephen Wang, Jeffrey Janet
    • Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Kristoffer Holm, Nicolai Skovhus, Martin Kraus
    • Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Allan Christensen, Simon Pedersen, Hendrik Knoche
    • Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Sara Hojjat, Chiaki Fukuzaki, Tomoyuki Sowa
    • An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee Game

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Sacha Therkildsen, Nanna Bunkenborg, Lasse Larsen
    • CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Jean Botev, Ralph Marschall, Steffen Rothkugel
    • The Farm Game: A Game Designed to Follow Children’s Playing Maturity

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Emmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis
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