Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

The Farm Game: A Game Designed to Follow Children’s Playing Maturity

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_3,
        author={Emmanouil Zidianakis and Kalliopi Stratigi and Danae Ioannidi and Nikolaos Partarakis and Margherita Antona and Constantine Stephanidis},
        title={The Farm Game: A Game Designed to Follow Children’s Playing Maturity},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={Ambient intelligence Serious games Occupational therapy Virtual assistant Tabletop interaction},
        doi={10.1007/978-3-319-55834-9_3}
    }
    
  • Emmanouil Zidianakis
    Kalliopi Stratigi
    Danae Ioannidi
    Nikolaos Partarakis
    Margherita Antona
    Constantine Stephanidis
    Year: 2017
    The Farm Game: A Game Designed to Follow Children’s Playing Maturity
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_3
Emmanouil Zidianakis1,*, Kalliopi Stratigi1,*, Danae Ioannidi1,*, Nikolaos Partarakis1,*, Margherita Antona1,*, Constantine Stephanidis,*
  • 1: Institute of Computer Science
*Contact email: zidian@ics.forth.gr, stratigi@ics.forth.gr, ioanidi@ics.forth.gr, partarak@ics.forth.gr, antona@ics.forth.gr, cs@ics.forth.gr

Abstract

This paper presents the design, implementation and deployment of a new version of the popular farm game as deployed within an Ambient Intelligence (AmI) simulation space. Within this space, an augmented interactive table and a 3D avatar are employed to extend the purpose and objectives of the game, thus also expanding its applicability to the age group of preschool children from 3 to 6 years old. More importantly, through the environment, the game, which builds on knowledge stemming from the processes and theories used in Occupational Therapy and activity analysis, becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and their development over time.