Research Article
Multi-kinect Skeleton Fusion for Enactive Games
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@INPROCEEDINGS{10.1007/978-3-319-55834-9_20, author={Nikolaj St\`{u}vring and Esbern Kaspersen and Jeppe Korsholm and Yousif Najim and Soraya Makhlouf and Alireza Khani and Cumhur Erkut}, title={Multi-kinect Skeleton Fusion for Enactive Games}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2017}, month={3}, keywords={Motion tracking Depth cameras Sensor fusion Occlusion}, doi={10.1007/978-3-319-55834-9_20} }
- Nikolaj Støvring
Esbern Kaspersen
Jeppe Korsholm
Yousif Najim
Soraya Makhlouf
Alireza Khani
Cumhur Erkut
Year: 2017
Multi-kinect Skeleton Fusion for Enactive Games
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-55834-9_20
Abstract
We present a procedural method and an implementation of multi-Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.
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