Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

Multi-kinect Skeleton Fusion for Enactive Games

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_20,
        author={Nikolaj St\`{u}vring and Esbern Kaspersen and Jeppe Korsholm and Yousif Najim and Soraya Makhlouf and Alireza Khani and Cumhur Erkut},
        title={Multi-kinect Skeleton Fusion for Enactive Games},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={Motion tracking Depth cameras Sensor fusion Occlusion},
        doi={10.1007/978-3-319-55834-9_20}
    }
    
  • Nikolaj Støvring
    Esbern Kaspersen
    Jeppe Korsholm
    Yousif Najim
    Soraya Makhlouf
    Alireza Khani
    Cumhur Erkut
    Year: 2017
    Multi-kinect Skeleton Fusion for Enactive Games
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_20
Nikolaj Støvring1,*, Esbern Kaspersen1,*, Jeppe Korsholm1,*, Yousif Najim1,*, Soraya Makhlouf1,*, Alireza Khani1,*, Cumhur Erkut1,*
  • 1: Aalborg University Copenhagen
*Contact email: nstavr14@student.aau.dk, ekaspe14@student.aau.dk, jkorsh14@student.aau.dk, ynajim14@student.aau.dk, smakhl14@student.aau.dk, akhani14@student.aau.dk, cer@create.aau.dk

Abstract

We present a procedural method and an implementation of multi-Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.