About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

Multi-kinect Skeleton Fusion for Enactive Games

Download(Requires a free EAI acccount)
922 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_20,
        author={Nikolaj St\`{u}vring and Esbern Kaspersen and Jeppe Korsholm and Yousif Najim and Soraya Makhlouf and Alireza Khani and Cumhur Erkut},
        title={Multi-kinect Skeleton Fusion for Enactive Games},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={Motion tracking Depth cameras Sensor fusion Occlusion},
        doi={10.1007/978-3-319-55834-9_20}
    }
    
  • Nikolaj Støvring
    Esbern Kaspersen
    Jeppe Korsholm
    Yousif Najim
    Soraya Makhlouf
    Alireza Khani
    Cumhur Erkut
    Year: 2017
    Multi-kinect Skeleton Fusion for Enactive Games
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_20
Nikolaj Støvring1,*, Esbern Kaspersen1,*, Jeppe Korsholm1,*, Yousif Najim1,*, Soraya Makhlouf1,*, Alireza Khani1,*, Cumhur Erkut1,*
  • 1: Aalborg University Copenhagen
*Contact email: nstavr14@student.aau.dk, ekaspe14@student.aau.dk, jkorsh14@student.aau.dk, ynajim14@student.aau.dk, smakhl14@student.aau.dk, akhani14@student.aau.dk, cer@create.aau.dk

Abstract

We present a procedural method and an implementation of multi-Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.

Keywords
Motion tracking Depth cameras Sensor fusion Occlusion
Published
2017-03-20
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-55834-9_20
Copyright © 2016–2025 ICST
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL