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GAMENETS 2009
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    GAMENETS

    1st International Conference on Game Theory for Networks

    Game theory provides a formal mathematical framework to study complex interactions among interdependent rational players. For more than half a century, game theory has led to revolutionary developments in economics, and has also found important applications in politics, sociology, psychology, engin…

    Game theory provides a formal mathematical framework to study complex interactions among interdependent rational players. For more than half a century, game theory has led to revolutionary developments in economics, and has also found important applications in politics, sociology, psychology, engineering, and transportation. Recently, there has been a surge in research activities that employ game theory to model and analyze the performance of various networks, such as communication networks, computer networks, social networks, biological networks, molecular networks, and neural networks. There already exist several successful examples where game theory provides deeper understanding of complex network dynamics and leads to better design of efficient, scalable, and robust networks. Still, there remain many interesting open research problems yet to be identified and explored, and many issues to be addressed. Moreover, studies of different networks heretofore have largely been performed independently, although in many cases it is apparent that they share many similarities in terms of problem structures and the technical challenges they offer.

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    Editor(s): Tamer Başar (Univ Illinois at Urbana-Champaign) and Hitay Özbay (Bilkent University, Ankara, Turkey)
    Publisher
    IEEE
    ISBN
    978-1-4244-4177-8
    Conference dates
    13th–15th May 2009
    Location
    Istanbul, Turkey
    Appeared in EUDL
    2011-11-29

    Copyright © 2011–2025 IEEE

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    Showing 81–89 of 89 results
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    • The majority and minority models on regular and random graphs

      Research Article in 1st International Conference on Game Theory for Networks

      Chris Cannings
    • The role of the Access Point in Wi-Fi networks with selfish nodes

      Research Article in 1st International Conference on Game Theory for Networks

      Ilenia Tinnirello, Laura Giarre , Giovanni Neglia
    • Towards behavioral control in multi-player network games

      Research Article in 1st International Conference on Game Theory for Networks

      Andrey Lukyanenko, Andrei Gurtov
    • Traffic engineering, content distribution, and continuous potential games

      Research Article in 1st International Conference on Game Theory for Networks

      Dominic DiPalantino, Ramesh Johari
    • Uncertainty in the weakest-link security game

      Research Article in 1st International Conference on Game Theory for Networks

      Jens Grossklags, Benjamin Johnson
    • Uplink power control and base station association in multichannel cellular networks

      Research Article in 1st International Conference on Game Theory for Networks

      Chandramani Singh, Anurag Kumar, Rajesh Sundaresan
    • Virulence evolution through a latency-transmission trade-off Implications as to the durability of resistance in agriculture

      Research Article in 1st International Conference on Game Theory for Networks

      Frederic M. Hamelin
    • Widely-linear filtering and non-cooperative transceiver optimization in wireless data networks

      Research Article in 1st International Conference on Game Theory for Networks

      Stefano Buzz, Vincent Poor, Alessio Zappone
    • Wireless mesh networking games

      Research Article in 1st International Conference on Game Theory for Networks

      Arnab Das, Azin Neishaboori, George Kesidis
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