The Workshop on Game theory in Communication networks (GameComm) is a one-day event held in conjunction with the Second International Conference on Performance Evaluation Methodologies and Tools (VALUETOOLS'07), which will be held in Nantes, France, on October 22, 2007. Game theoretic approaches ha…
The Workshop on Game theory in Communication networks (GameComm) is a one-day event held in conjunction with the Second International Conference on Performance Evaluation Methodologies and Tools (VALUETOOLS'07), which will be held in Nantes, France, on October 22, 2007. Game theoretic approaches have been recently used to gain an understanding of the behavior of various systems in communication networks. Specifically, game theoretic models have helped understand Internet pricing, flow and congestion control, and routing. Application of game theory to communication networks has brought together researchers from a variety of disciplines, such as computer science, queueing, and optimal control. With an increase in penetration of wireless networks to personal usage scenario (as in mobile ad hoc networks), game theoretic models have started to appeal more and more researchers interested in modeling and analysis of such complex systems. These systems are characterized by problems of distributed decision making and evolution of cooperation. This workshop is aimed at bringing together researchers, who are applying game theory to analyzing, designing, and assessing the performance of networks. The objective is to generate discussion of best practices in modeling, as well as limitations of game theory as a performance assessment and design tool for networks. Both the application of game theory to networking problems and the development of new game-theoretic methodologies that can be applied in that context are of interest