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SIMUTOOLS 2011
DISIO 2011Industry track 2011WNS-3 2011OMNeT++ 2011
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    DISIO

    2nd International Workshop on DIstributed SImulation & Online gaming

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distribute…

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of DISIO, in addition to the main topics of the workshop, submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments.

    The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.

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    Editor(s): Jason Liu (Florida International University), Francesco Quaglia (University of Rome "La Sapienza", Italy), Stephan Eidenbenz (Los Alamos National Laboratory) and Stephen Gilmore (University of Edinburgh, UK)
    Publisher
    ACM
    Conference dates
    21st Mar 2011
    Location
    Barcelona, Spain
    Appeared in EUDL
    2012-04-13

    Copyright © 2012–2025 ICST

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    • Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla
    • A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Angelo Semeraro, Gustavo Marfia, Marco Roccetti
    • A Middleware for Interfacing with Simulation Systems of Multi-Agent Models

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      B.G.W. Craenen, V. Suryanarayanan, G.K. Theodoropoulos
    • A Virtualization-based approach for zone migration in distributed virtual environments

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Duong Ta, Thang Nguyen, Tran Nguyen, Nguyen Do, Xueyan Tang, Wentong Cai, Suiping Zhou
    • A scalable Peer-to-Peer-overlay for real-time massively multiplayer online games

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Philip Mildner, Tonio Triebel, Stephan Kopf, Wolfgang Effelsberg
    • Dynamic Scalability for Next Generation Gaming Infrastructures

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo
    • Eliciting Collusion Features

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Jussi Laasonen, Timo Knuutila, Jouni Smed
    • Enforcing Game Rules in Untrusted P2P-based MMVEs

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Sebastian Schuster, Torben Weis
    • Evaluating Compass Routing Based AOI-Cast by MOGs Mobility Models

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Emanuele Carlini, Massimo Coppola, Laura Ricci
    • FloRA - Flock-Based Resource Allocation for Decentralized Distributed Virtual Environments

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Jean Botev, Steffen Rothkugel
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