Research Article
Traffic modeling of player action categories in a MMORPG
@INPROCEEDINGS{10.4108/icst.simutools.2011.245546, author={Mirko Suznjevic and Ivana Stupar and Maja Matijasevic}, title={Traffic modeling of player action categories in a MMORPG}, proceedings={2nd International Workshop on DIstributed SImulation \& Online gaming}, publisher={ACM}, proceedings_a={DISIO}, year={2012}, month={4}, keywords={MMORPG World of Warcraft Traffic Modeling}, doi={10.4108/icst.simutools.2011.245546} }
- Mirko Suznjevic
Ivana Stupar
Maja Matijasevic
Year: 2012
Traffic modeling of player action categories in a MMORPG
DISIO
ACM
DOI: 10.4108/icst.simutools.2011.245546
Abstract
In this paper we present a user action specific modeling of network traffic in a Massively Multiplayer Online Role-Playing Game (MMORPG). We have performed measurements for each of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat) and formed models based on the obtained traces. Models are implemented through modification of Distributed Internet Traffic Generator, and verified through comparison with real traffic. As a case study we use World of Warcraft.
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