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2nd International Workshop on DIstributed SImulation & Online gaming

Research Article

Traffic modeling of player action categories in a MMORPG

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.4108/icst.simutools.2011.245546,
        author={Mirko Suznjevic and Ivana Stupar and Maja Matijasevic},
        title={Traffic modeling of player action categories in a MMORPG},
        proceedings={2nd International Workshop on DIstributed SImulation \& Online gaming},
        publisher={ACM},
        proceedings_a={DISIO},
        year={2012},
        month={4},
        keywords={MMORPG World of Warcraft Traffic Modeling},
        doi={10.4108/icst.simutools.2011.245546}
    }
    
  • Mirko Suznjevic
    Ivana Stupar
    Maja Matijasevic
    Year: 2012
    Traffic modeling of player action categories in a MMORPG
    DISIO
    ACM
    DOI: 10.4108/icst.simutools.2011.245546
Mirko Suznjevic1,*, Ivana Stupar1, Maja Matijasevic1
  • 1: University of Zagreb Faculty of Electrical Engineering and Computing
*Contact email: mirko.suznjevic@fer.hr

Abstract

In this paper we present a user action specific modeling of network traffic in a Massively Multiplayer Online Role-Playing Game (MMORPG). We have performed measurements for each of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat) and formed models based on the obtained traces. Models are implemented through modification of Distributed Internet Traffic Generator, and verified through comparison with real traffic. As a case study we use World of Warcraft.

Keywords
MMORPG World of Warcraft Traffic Modeling
Published
2012-04-13
Publisher
ACM
http://dx.doi.org/10.4108/icst.simutools.2011.245546
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