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SIMUTOOLS 2011
DISIO 2011Industry track 2011WNS-3 2011OMNeT++ 2011
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    DISIO

    2nd International Workshop on DIstributed SImulation & Online gaming

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distribute…

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of DISIO, in addition to the main topics of the workshop, submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments.

    The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.

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    Editor(s): Jason Liu (Florida International University), Francesco Quaglia (University of Rome "La Sapienza", Italy), Stephan Eidenbenz (Los Alamos National Laboratory) and Stephen Gilmore (University of Edinburgh, UK)
    Publisher
    ACM
    Conference dates
    21st Mar 2011
    Location
    Barcelona, Spain
    Appeared in EUDL
    2012-04-13

    Copyright © 2012–2025 ICST

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    • Identification of professional players in an online community

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Benjamin Schuch, Tobis Fritsch, Frederik Kerssenfischer, Julian Steinfeld
    • Improving the Concurrent Updates of Replicated Global Objects in Multi-Server Virtual Environments

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Sebastian Bartholomäus, Alexander Ploss, Sergei Gorlatch
    • Rendering of 3D Dynamic Virtual Environments

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Emilio Ferrara, Salvatore Catanese, Giacomo Fiumara, Francesco Pagano
    • Traffic modeling of player action categories in a MMORPG

      Research Article in 2nd International Workshop on DIstributed SImulation & Online gaming

      Mirko Suznjevic, Ivana Stupar, Maja Matijasevic
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