Research Article
Eliciting Collusion Features
@INPROCEEDINGS{10.4108/icst.simutools.2011.245528, author={Jussi Laasonen and Timo Knuutila and Jouni Smed}, title={Eliciting Collusion Features}, proceedings={2nd International Workshop on DIstributed SImulation \& Online gaming}, publisher={ACM}, proceedings_a={DISIO}, year={2012}, month={4}, keywords={Collusion computer games multiplaying cheating prevention online gaming}, doi={10.4108/icst.simutools.2011.245528} }
- Jussi Laasonen
Timo Knuutila
Jouni Smed
Year: 2012
Eliciting Collusion Features
DISIO
ACM
DOI: 10.4108/icst.simutools.2011.245528
Abstract
Collusion is covert co-operation between participants of a game. It poses technical, game design, and communal problems to multiplayer games that do not allow the players to share knowledge or resources with other players. In this paper, we analyse experimental data from a simple two-dimensional game using synthetic players to elicit features that indicate collusion.
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