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2nd International Workshop on DIstributed SImulation & Online gaming

Research Article

Eliciting Collusion Features

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BibTeX Plain Text
  • @INPROCEEDINGS{10.4108/icst.simutools.2011.245528,
        author={Jussi Laasonen and Timo Knuutila and Jouni Smed},
        title={Eliciting Collusion Features},
        proceedings={2nd International Workshop on DIstributed SImulation \& Online gaming},
        publisher={ACM},
        proceedings_a={DISIO},
        year={2012},
        month={4},
        keywords={Collusion computer games multiplaying cheating prevention online gaming},
        doi={10.4108/icst.simutools.2011.245528}
    }
    
  • Jussi Laasonen
    Timo Knuutila
    Jouni Smed
    Year: 2012
    Eliciting Collusion Features
    DISIO
    ACM
    DOI: 10.4108/icst.simutools.2011.245528
Jussi Laasonen1, Timo Knuutila1, Jouni Smed1,*
  • 1: University of Turku
*Contact email: jouni.smed@utu.fi

Abstract

Collusion is covert co-operation between participants of a game. It poses technical, game design, and communal problems to multiplayer games that do not allow the players to share knowledge or resources with other players. In this paper, we analyse experimental data from a simple two-dimensional game using synthetic players to elicit features that indicate collusion.

Keywords
Collusion computer games multiplaying cheating prevention online gaming
Published
2012-04-13
Publisher
ACM
http://dx.doi.org/10.4108/icst.simutools.2011.245528
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