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    ARTSIT & DLI

    Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

    The ArtsIT series of conferences have been created to provide a platform where researchers and practitioners in the arts and humanities, who have a keen interest in contemporary IT developments, meet with individuals working in the fields of computational technologies and IT who, in their turn, pro…

    The ArtsIT series of conferences have been created to provide a platform where researchers and practitioners in the arts and humanities, who have a keen interest in contemporary IT developments, meet with individuals working in the fields of computational technologies and IT who, in their turn, profess to strong ties to the fine arts and the design disciplines in their output. With the extended call including Interactivity and Game Creation, the focus is widened to reflect trends in state-of-the art whereby the art of interactivity and game creation is included to encourage cross-fertilisation between these related fields. DLI: Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. Whether it is about developing tools, technologies, environments, as well as content and approaches that can spark and nurture a passion for learning and transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions, design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create to be able to exceed their own limits in a playful way: Such is the spirit behind driving the DLI 2016 conference. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for how people can learn and engage with the demands of life. Today, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions, such that tools, technologies, methods and theories developed for other purposes are mobilized to be utilized in unlocking new frameworks for understanding these fields and thereby opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2016 intends to foster such dynamics.

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    Editor(s): Anthony L. Brooks (Aalborg University) and Eva Brooks (Aalborg University)
    Publisher
    Springer
    ISBN
    978-3-319-55834-9
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    2nd–3rd May 2016
    Location
    Esbjerg, Denmark
    Appeared in EUDL
    2017-03-20
    Appears in
    SpringerLink

    Copyright © 2017–2025 ICST

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    • Analysing Emotional Sentiment in People’s YouTube Channel Comments

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Eleanor Mulholland, Paul Mc Kevitt, Tom Lunney, Karl-Michael Schneider
    • Multi-kinect Skeleton Fusion for Enactive Games

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Nikolaj Støvring, Esbern Kaspersen, Jeppe Korsholm, Yousif Najim, Soraya Makhlouf, Alireza Khani, Cumhur Erkut
    • Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Esben Oxholm, Ellen Hansen, Georgios Triantafyllidis
    • Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Hanne Andersen, Elsebeth Sorensen
    • Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Myounghoon Jeon
    • Considerations and Methods for Usability Testing with Children

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Malene Andersen, Md. Khalid, Eva Brooks
    • Learning Together Apart – The Impact on Participation When Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Elsebeth Sorensen, Hanne Andersen
    • Mobile Device Applications for Head Start Experience in Music

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Szu-Ming Chung, Chun-Tsai Wu
    • Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Matthias Rehm, Kasper Rodil
    • The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Christoffer Bech, Andreas Bork, Jakob Memborg, Lasse Rosenlund, Martin Kraus
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