Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_17,
        author={Fiammetta Marulli and Luca Vallifuoco},
        title={The Imitation Game to Cultural Heritage:  A Human-like Interaction Driven Approach for Supporting Art Recreation},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={Cultural Heritage Art recreation paradigms and models Human-centered computing Natural language interfaces Natural Language Processing Speech recognition Holographic simulations Internet of Things Smart environments},
        doi={10.1007/978-3-319-55834-9_17}
    }
    
  • Fiammetta Marulli
    Luca Vallifuoco
    Year: 2017
    The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_17
Fiammetta Marulli1,*, Luca Vallifuoco2,*
  • 1: University of Naples Federico II
  • 2: MoonRiver Graphic Art Studio
*Contact email: fiammetta.marulli@unina.it, luca.vallifuoco@live.it

Abstract

Smart IoT technologies set a milestone in supporting new enjoyment models for Art and Cultural Heritage, providing amazing technological experiences. However, users, while interacting almost purely by mediation of smart devices or augmented VR displays, practically keep themselves out from living the fullness of the surrounding cultural sites experience, establishing no direct dialogues or interactions with artworks. It sounds quite like to be in the living-room, looking at very appealing documentaries, equipped with exciting smart technologies. This paper focuses on the importance of “re-humanize” art recreation models, proposing a human-like interaction driven approach. Holographic projections, reproducing human or fantasy characters, play the human presence imitation game, when users are detected close to any artwork, interacting and dialoguing with them in natural language. An IoT infrastructure, an NLP platform and a Holographic Projection Engine implement a system for supporting holographic projections. Preliminary experiments were promising, thus motivating authors to further investigations.