Research Article
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes
@INPROCEEDINGS{10.1007/978-3-319-55834-9_14, author={Kristoffer Holm and Nicolai Skovhus and Martin Kraus}, title={Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2017}, month={3}, keywords={Perceived velocity Geometric field of view Game camera Motion blur}, doi={10.1007/978-3-319-55834-9_14} }
- Kristoffer Holm
Nicolai Skovhus
Martin Kraus
Year: 2017
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-55834-9_14
Abstract
This study investigates how geometric field of view, motion blur and camera altitude can be utilized in 3D third-person racing games in order to increase the perceived velocity. Related studies have concluded that geometric field of view can be used to increase the perceived velocity and, based on subjective measurements, that motion blur has no effect on the perceived speed. This research objectively measures these effects along with the effect of different camera altitudes. The results show that increasing the geometric field of view significantly increases the perceived velocity. They also show that a strong setting of motion blur decreases the perceived velocity. Moreover, the results show that higher altitudes at high velocities increase the perceived speed.