Research Article
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants
@INPROCEEDINGS{10.1007/978-3-319-55834-9_6, author={Allan Christensen and Simon Pedersen and Hendrik Knoche}, title={Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2017}, month={3}, keywords={Crowdsourcing Gamification Device human resolution Touch-interaction Dragging HCI}, doi={10.1007/978-3-319-55834-9_6} }
- Allan Christensen
Simon Pedersen
Hendrik Knoche
Year: 2017
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-55834-9_6
Abstract
We compared a game-based experiment carried out in a lab study to crowdsourced set ups (both uninformed and informed). We investigated the device’s human resolution - the minimum size for dragging the finger onto a target on a touch screen. Participants in the lab consistently produced fewer errors than those from the crowd. For lab participants, errors significantly increased between targets of 4 mm and 2 mm in width. The uninformed crowd had too many errors to determine significant differences but the informed crowd yielded useful data and performance declined already for targets between 8 mm and 4 mm width. The smallest selectable target width for dragging for all three groups combined, was between 2 mm and 4 mm on mobile touch devices.