About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
SIMUTOOLS 2015
ENERGY-SIM 2015VRtoolsEd2015 2015
Other Years
Ethics and Malpractice Statement

    VRtoolsEd2015

    EAI Workshop on VRtools for Education/Training

    The synergy of education and technology can transform the world we live in. A virtual experience is usually achieved by feeding sensory information to a user via virtual displays (head mounted displays, 360 screen displays, etc.), and sounds. Along with this, it is also important for the user to pr…

    The synergy of education and technology can transform the world we live in. A virtual experience is usually achieved by feeding sensory information to a user via virtual displays (head mounted displays, 360 screen displays, etc.), and sounds. Along with this, it is also important for the user to provide an interaction to the virtual world. An important part of any virtual reality project is the level of detail and immersion that the user can experience. In previous generations of VR technology, the visual experience from the virtual world was limited due to hardware limitations and it was very difficult to simulate the world realistically. With the advances in computer graphics technology available today, we have access to technology that can easily simulate things in the real world.

    more »
    Editor(s): Georgios Theodoropoulos (Durham University; School of Engineering and Computing Sciences, South Road Durham DH1 3LE UK), Gary Tan Soon Huat (National University of Singapore; Department of Computer Science, School of Computing, National University of Singapore, Singapore 117417 Republic of Singapore) and Claudia Szabo (The University of Adelaide; School of Computer Science, Ingkarni Wardli North Terrace Campus, The University of Adelaide, Adelaide SA 5005, Australia)
    Publisher
    ACM
    ISBN
    978-1-63190-079-2
    Conference dates
    24th–26th Aug 2015
    Location
    Athens, Greece
    Appeared in EUDL
    2015-08-27

    Copyright © 2015–2025 ICST

    Ordered by title or year
    Showing 1–3 of 3 results
    Page size: 102550
    • 1
    • Development of a virtual home visit serious game for physiotherapy students to use when formulating a falls risk management plan for an older adult.

      Research Article in EAI Workshop on VRtools for Education/Training

      Danny Stefanic, Tony Petta, Ginny Mulvey, Tracy Redwood, Liz Bainbridge, Anne Furness
    • Revisiting Virtual Reality Training using Modern Head Mounted Display and Game Engines

      Research Article in EAI Workshop on VRtools for Education/Training

      Chad Jarvis, Tyge Løvset, Daniel Patel
    • The Serious Gaming Surgical Cognitive Education and Training Framework and SKY Script Scripting Language

      Research Article in EAI Workshop on VRtools for Education/Training

      Brent Cowan, Bill Kapralos, Fuad Moussa, Adam Dubrowski
    • 1
    EBSCOProQuestDBLPDOAJPortico
    EAI Logo

    About EAI

    • Who We Are
    • Leadership
    • Research Areas
    • Partners
    • Media Center

    Community

    • Membership
    • Conference
    • Recognition
    • Sponsor Us

    Publish with EAI

    • Publishing
    • Journals
    • Proceedings
    • Books
    • EUDL