Research Article
Revisiting Virtual Reality Training using Modern Head Mounted Display and Game Engines
@INPROCEEDINGS{10.4108/eai.24-8-2015.2261306, author={Chad Jarvis and Tyge L\`{u}vset and Daniel Patel}, title={Revisiting Virtual Reality Training using Modern Head Mounted Display and Game Engines}, proceedings={EAI Workshop on VRtools for Education/Training}, publisher={ACM}, proceedings_a={VRTOOLSED2015}, year={2015}, month={8}, keywords={virtual reality large models oculus rift unity-5 unreal engine-4}, doi={10.4108/eai.24-8-2015.2261306} }
- Chad Jarvis
Tyge Løvset
Daniel Patel
Year: 2015
Revisiting Virtual Reality Training using Modern Head Mounted Display and Game Engines
VRTOOLSED2015
ACM
DOI: 10.4108/eai.24-8-2015.2261306
Abstract
Immersive Virtual Reality (VR) is an aid to mastering the spatial complexities of 3D data. Christian Michelsen Research (CMR) previously developed a virtual reality system for safety training using a large screen and shutter glasses for stereo vision along with positional and rotational tracking. Building and maintaining a custom system has been expensive and time consuming. The recent availability of affordable and capable head mounted displays (HMD) along with powerful 3D game engines has created new opportunities for affordable immersive VR. In this paper we compare our custom made VR hardware system and 3D engine with a solution built on Oculus Rift HMD and the Unity 5 game engine.
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