EAI Workshop on VRtools for Education/Training

Research Article

Revisiting Virtual Reality Training using Modern Head Mounted Display and Game Engines

  • @INPROCEEDINGS{10.4108/eai.24-8-2015.2261306,
        author={Chad Jarvis and Tyge L\`{u}vset and Daniel Patel},
        title={Revisiting Virtual Reality Training using Modern Head Mounted Display and Game Engines},
        proceedings={EAI Workshop on VRtools for Education/Training},
        publisher={ACM},
        proceedings_a={VRTOOLSED2015},
        year={2015},
        month={8},
        keywords={virtual reality large models oculus rift unity-5 unreal engine-4},
        doi={10.4108/eai.24-8-2015.2261306}
    }
    
  • Chad Jarvis
    Tyge Løvset
    Daniel Patel
    Year: 2015
    Revisiting Virtual Reality Training using Modern Head Mounted Display and Game Engines
    VRTOOLSED2015
    ACM
    DOI: 10.4108/eai.24-8-2015.2261306
Chad Jarvis1,*, Tyge Løvset1, Daniel Patel1
  • 1: Christian Michelsen Research
*Contact email: chad@cmr.no

Abstract

Immersive Virtual Reality (VR) is an aid to mastering the spatial complexities of 3D data. Christian Michelsen Research (CMR) previously developed a virtual reality system for safety training using a large screen and shutter glasses for stereo vision along with positional and rotational tracking. Building and maintaining a custom system has been expensive and time consuming. The recent availability of affordable and capable head mounted displays (HMD) along with powerful 3D game engines has created new opportunities for affordable immersive VR. In this paper we compare our custom made VR hardware system and 3D engine with a solution built on Oculus Rift HMD and the Unity 5 game engine.