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    GAMENETS

    1st International ICST Workshop on Game Theory for Networks

    In computer networking, game theoretic models have been developed to better understand Internet pricing, flow and congestion control, peer-to-peer systems, and routing, among other issues. More recently, we have seen the application of game theory to wireless systems. Wireless networks are notoriou…

    In computer networking, game theoretic models have been developed to better understand Internet pricing, flow and congestion control, peer-to-peer systems, and routing, among other issues. More recently, we have seen the application of game theory to wireless systems. Wireless networks are notoriously difficult to analyze using traditional mathematical models, due to the complexity of mobility and traffic models, coupled with the dynamic topology and the unpredictability of link quality. Game theory has recently shown promise in understanding numerous problems in wireless networks (power control, topology formation, trust management, etc.), as it can be used to model interactions between independent decision makers. This is of particular importance in environments such as mobile ad hoc networks, due to the absence of a centralized entity that has a full picture of the network conditions and can make decisions on behalf of individual nodes.

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    Editor(s): Luiz A. DaSilva (Electrical and Computer Engineering Virginia Polytechnic Institute and State University ), Allen B. MacKenzie (Electrical and Computer Engineering Virginia Polytechnic Institute and State University) and Jacqueline Morgan (Mathematics and Statistics Università di Napoli "Federico II" )
    Publisher
    ACM
    ISBN
    1-59593-507-X
    Conference dates
    14th Oct 2006
    Location
    Pisa, Italy
    Appeared in EUDL
    2011-11-29

    Copyright © 2011–2025 ACM

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    • A Bayesian game approach for intrusion detection in wireless ad hoc networks

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Yun-kyung Liu, Cristina Comaniciu, Hong Man
    • A peer-to-peer system as an exchange economy

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Christina Aperjis, Ramesh Johari
    • A price-based reliable routing game in wireless networks

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Hua Liu, Bhaskar Krishnamachari
    • Achieving Cooperation in Multihop Wireless Networks of Selfish Nodes

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Fabio Milan, Juan Jose Jaramillo, R. Srikant
    • An efficient mechanism for auctioning alternative paths

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Stavros Routzounis, George D. Stamoulis
    • Incentive compatible medium access control in wireless networks

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Nassir BenAmmar, John S. Baras
    • Minimum cost spanning tree situations and gene expression data analysis

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Stefano Moretti
    • Modeling energy constrained routing in selfish ad hoc networks

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Petteri Nurmi
    • Modular decomposition of complex interactions using games networks

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Matthieu Manceny, Franck Delaplace
    • On the price of anarchy in unbounded delay networks

      Research Article in 1st International ICST Workshop on Game Theory for Networks

      Tao Wu, David Starobinski
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