Research Article
A price-based reliable routing game in wireless networks
@INPROCEEDINGS{10.1145/1190195.1190201, author={Hua Liu and Bhaskar Krishnamachari}, title={A price-based reliable routing game in wireless networks}, proceedings={1st International ICST Workshop on Game Theory for Networks}, publisher={ACM}, proceedings_a={GAMENETS}, year={2012}, month={4}, keywords={}, doi={10.1145/1190195.1190201} }
- Hua Liu
Bhaskar Krishnamachari
Year: 2012
A price-based reliable routing game in wireless networks
GAMENETS
ACM
DOI: 10.1145/1190195.1190201
Abstract
We investigate a price-based reliable routing game in a wireless network of selfish users. Each node is characterized by a probability of reliably forwarding a packet, and each link is characterized by a cost of transmission. The objective is to form a stable and reliable routing path between a given source and destination pair. The pricing mechanism involved in this routing game is destination-driven and source-mediated: for each successfully delivered packet, the destination node pays the source, which in turn compensates all nodes that participate in routing the packet. We develop a polynomial-time algorithm for deriving an efficient Nash equilibrium routing path. We also present simulations to evaluate the reliability of the obtained path with respect to prices and source-destination cooperation for different network settings.