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EHEALTH360 2016
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    EHEALTH360

    eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

    Quality healthcare provisioning in Europe has become a major issue for the EU healthcare systems. The population growth and the increasing number of chronic patients is creating a strong budgetary pressure on governments. In this context, innovation through electronic and mobile health solutions co…

    Quality healthcare provisioning in Europe has become a major issue for the EU healthcare systems. The population growth and the increasing number of chronic patients is creating a strong budgetary pressure on governments. In this context, innovation through electronic and mobile health solutions could be a crucial asset in order to overcome these challenges, and to contribute to a more patient-focused healthcare. The ultimate goal is to empower people and to support the shift towards prevention, while at the same time improve the efficiency of the existing healthcare systems. The eHealth 360° Summit 2016 is a powerful and inspirational event that brings together industry representatives, makers, vendors, experts, developers, and others to plan, learn, network, collaborate, strategize and more effectively tap into the immense potential of the eHealth and mHealth domains.

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    Editor(s): Kostas Giokas (National Technical University of Athens), Laszlo Bokor (Budapest University of Technology) and Frank Hopfgartner (University of Glasgow)
    Publisher
    Springer
    ISBN
    978-3-319-49655-9
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    14th–16th Jun 2016
    Location
    Budapest, Hungary
    Appeared in EUDL
    2017-01-05
    Appears in
    SpringerLink

    Copyright © 2017–2025 EAI

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    • Exploiting Users Natural Competitiveness to Promote Physical Activity

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Matteo Ciman, Ombretta Gaggi
    • Games and Gamification for Healthy Behaviours: The Experience of PEGASO Fit 4 Future

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Maria Guarneri, Paolo Perego
    • Ageing Positively with Digital Games

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Daniela Villani, Silvia Serino, Stefano Triberti, Giuseppe Riva
    • Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Daniela Villani, Chiara Rotasperti, Pietro Cipresso, Stefano Triberti, Claudia Carissoli, Giuseppe Riva
    • Ring a Bell? Adaptive Auditory Game Feedback to Sustain Performance in Stroke Rehabilitation

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Kasper Hald, Hendrik Knoche
    • Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Alejandro Dominguez-Rodriguez, Elia Oliver, Ausias Cebolla, Sussanna Albertini, Louis Ferrini, Ana Gonzalez-Segura, Enrique Cruz, Karin Kronika, Tomas Nilsen, Cristina Botella, Rosa Baños
    • Technology for Well-Being at School. App iNclusion by CeDisMa: A Support for Teachers to Teach Inclusively, for Students to Really Learn

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Maria Carruba
    • A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Wiesław Kopeć, Katarzyna Abramczuk, Bartłomiej Balcerzak, Marta Juźwin, Katarzyna Gniadzik, Grzegorz Kowalik, Radosław Nielek
    • Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Ines Loreto
    • Gamification of a System for Real Time Monitoring of Posture

      Research Article in eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

      Alberto Cavallo, Alessio Robaldo, Flavio Ansovini, Ivan Carmosino, Alessandro Gloria
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