Research Article
Rendering of 3D Dynamic Virtual Environments
@INPROCEEDINGS{10.4108/icst.simutools.2011.245524, author={Emilio Ferrara and Salvatore Catanese and Giacomo Fiumara and Francesco Pagano}, title={Rendering of 3D Dynamic Virtual Environments}, proceedings={2nd International Workshop on DIstributed SImulation \& Online gaming}, publisher={ACM}, proceedings_a={DISIO}, year={2012}, month={4}, keywords={Virtual Environments Games}, doi={10.4108/icst.simutools.2011.245524} }
- Emilio Ferrara
Salvatore Catanese
Giacomo Fiumara
Francesco Pagano
Year: 2012
Rendering of 3D Dynamic Virtual Environments
DISIO
ACM
DOI: 10.4108/icst.simutools.2011.245524
Abstract
In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the support of a physics engine and various input systems. It has been designed with a modular structure to allow future expansions.
We exploited some open-source state-of-the-art components such OGRE, PhysX, ParticleUniverse, etc.; all of them have been properly integrated to obtain peculiar physical and environmental effects. The stand-alone version of the application is fully compatible with Direct3D and OpenGL APIs and adopts OpenAL APIs to manage audio cards.
Concluding, we devised a showcase demo which reproduces a dynamic 3D environment, including some particular effects: the alternation of day and night influencing the lighting of the scene, the rendering of terrain, water and vegetation, the reproduction of sounds and atmospheric agents.