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SIMUTOOLS 2010
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    DISIO

    DIstributed SImulation & Online gaming Workshop

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distribute…

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing).

    The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.

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    Editor(s): Giovanni Stea (University of Pisa, Italy) and Luiz Felipe Perrone (Bucknell University, USA )
    Publisher
    ICST
    Conference dates
    15th Mar 2010
    Location
    Malaga, Spain
    Appeared in EUDL
    2012-01-12

    Copyright © 2012–2025 ICST

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    • A preliminary evaluation of backup servers for longer gaming sessions in MANETs

      Research Article in DIstributed SImulation & Online gaming Workshop

      C. E. Palazzi, A. Kaiser, N. Achir, K. Boussetta
    • Adaptable client-server architecture for mobile multiplayer games

      Research Article in DIstributed SImulation & Online gaming Workshop

      Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon, Antoine Beugnard
    • An architecture supporting large scale MMOGs

      Research Article in DIstributed SImulation & Online gaming Workshop

      Chandana Ghosh, R. Paul Wiegand, Brian Goldiez, Troy Dere
    • Consistency aware update schedule in multi-server Distributed Virtual Environments

      Research Article in DIstributed SImulation & Online gaming Workshop

      Yusen Li, Wentong Cai
    • Consistency management for interactive peer-to-peer-based systems

      Research Article in DIstributed SImulation & Online gaming Workshop

      Laura Itzel, Verena Tuttlies, Gregor Schiele, Christian Becker
    • Living city: a collaborative browser-based Massively Multiplayer Online Game

      Research Article in DIstributed SImulation & Online gaming Workshop

      Emilio Ferrara, Giacomo Fiumara, Francesco Pagano
    • Medieval military logistics: a case for distributed agent-based simulation

      Research Article in DIstributed SImulation & Online gaming Workshop

      Bart Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan, Vincent Gaffney, Philip Murgatroyd, John Haldon
    • Mobile games through the nets: a cross-layer architecture for seamless playing

      Research Article in DIstributed SImulation & Online gaming Workshop

      Vittorio Ghini, Stefano Ferretti, Fabio Panzieri
    • Multiplayer Online Games over scale-free networks: a viable solution?

      Research Article in DIstributed SImulation & Online gaming Workshop

      Stefano Ferretti, Gabriele D’Angelo
    • Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection

      Research Article in DIstributed SImulation & Online gaming Workshop

      Marco Picone, Stefano Sebastio, Stefano Cagnoni, Michele Amoretti
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