Research Article
Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection
@INPROCEEDINGS{10.4108/ICST.SIMUTOOLS2010.8700, author={Marco Picone and Stefano Sebastio and Stefano Cagnoni and Michele Amoretti}, title={Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection}, proceedings={DIstributed SImulation \& Online gaming Workshop}, publisher={ACM}, proceedings_a={DISIO}, year={2010}, month={5}, keywords={peer-to-peer MMOGs cheating detection neural networks}, doi={10.4108/ICST.SIMUTOOLS2010.8700} }
- Marco Picone
Stefano Sebastio
Stefano Cagnoni
Michele Amoretti
Year: 2010
Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection
DISIO
ICST
DOI: 10.4108/ICST.SIMUTOOLS2010.8700
Abstract
Massively multi-player online games (MMOGs) are having increasing success, because they allow players to explore huge virtual worlds and to interact in many different ways, either cooperating or competing. To implement MMOGs that support several million users, a decentralized communication infrastructure is much better than a centralized one. Unfortunately, decentralization introduces many security problems, allowing dishonest players to apply cheating strategies, if appropriate countermeasures are not implemented. In this paper we illustrate our framework for real-time strategy MMOGs, called PATROL, focusing on the AI-based strategies it adopts to detect cheating attempts.
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