DIstributed SImulation & Online gaming Workshop

Research Article

Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection

  • @INPROCEEDINGS{10.4108/ICST.SIMUTOOLS2010.8700,
        author={Marco  Picone and Stefano  Sebastio and Stefano  Cagnoni and Michele  Amoretti},
        title={Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection},
        proceedings={DIstributed SImulation \& Online gaming Workshop},
        publisher={ACM},
        proceedings_a={DISIO},
        year={2010},
        month={5},
        keywords={peer-to-peer MMOGs cheating detection neural networks},
        doi={10.4108/ICST.SIMUTOOLS2010.8700}
    }
    
  • Marco Picone
    Stefano Sebastio
    Stefano Cagnoni
    Michele Amoretti
    Year: 2010
    Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection
    DISIO
    ICST
    DOI: 10.4108/ICST.SIMUTOOLS2010.8700
Marco Picone1,*, Stefano Sebastio1,*, Stefano Cagnoni1,*, Michele Amoretti1,*
  • 1: Dept. of Information Engineering, University of Parma, Via Usberti 181/a, 43124 Parma, Italy.
*Contact email: picone@ce.unipr.it, sebastio@ce.unipr.it, amoretti@ce.unipr.it, cagnoni@ce.unipr.it

Abstract

Massively multi-player online games (MMOGs) are having increasing success, because they allow players to explore huge virtual worlds and to interact in many different ways, either cooperating or competing. To implement MMOGs that support several million users, a decentralized communication infrastructure is much better than a centralized one. Unfortunately, decentralization introduces many security problems, allowing dishonest players to apply cheating strategies, if appropriate countermeasures are not implemented. In this paper we illustrate our framework for real-time strategy MMOGs, called PATROL, focusing on the AI-based strategies it adopts to detect cheating attempts.