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SIMUTOOLS 2010
OMNeT++ 2010SimulationWorks 2010DISIO 2010
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    DISIO

    DIstributed SImulation & Online gaming Workshop

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distribute…

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing).

    The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.

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    Editor(s): Giovanni Stea (University of Pisa, Italy) and Luiz Felipe Perrone (Bucknell University, USA )
    Publisher
    ICST
    Conference dates
    15th Mar 2010
    Location
    Malaga, Spain
    Appeared in EUDL
    2012-01-12

    Copyright © 2012–2025 ICST

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    • Simon says the color: the digital evolution of an outdoor kids game

      Research Article in DIstributed SImulation & Online gaming Workshop

      Claudio E. Palazzi, Dario Maggiorini, Andrea Burattin, Riccardo Ferro
    • Subjective-based quality assessment for online games

      Research Article in DIstributed SImulation & Online gaming Workshop

      Dorel Picovici, David Denieffe, Zenun Kastrati
    • The perils of using simulations to evaluate Massively Multiplayer Online Game performance

      Research Article in DIstributed SImulation & Online gaming Workshop

      Alexandre Denault, Jörg Kienzle
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