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WoMELA-GG 2019
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    WoMELA-GG

    The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

    We are delighted to introduce the proceedings of the first edition of the Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification. This Workshop has brought researchers, developers and practitioners around the world who are leveraging and developing t…

    We are delighted to introduce the proceedings of the first edition of the Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification. This Workshop has brought researchers, developers and practitioners around the world who are leveraging and developing the education, media learning and scientific technology. We strongly believe that this Joint Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification provides a good forum for all researcher, developers and practitioners to discuss all scientific and technological aspects that are relevant to Digital Society. We also expect that the future Workshop will be as successful and stimulating, as indicated by the contributions presented in this volume.

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    Editor(s): Anindito Subagyo (Bina Nusantara University), Juneman Abraham (Bina Nusantara University), Tirta N. Mursitama (Bina Nusantara University), Robbi Rahim (Sekolah Tinggi Ilmu Manajemen Sukma) and M. Tazil Multazam (Universitas Muhammadiyah Sidoarjo)
    Publisher
    EAI
    ISBN
    978-1-63190-179-9
    ISSN
    2593-7650
    Series
    CCER
    Conference dates
    26th Jan 2019
    Location
    Medan, Indonesia
    Appeared in EUDL
    2019-04-17

    Copyright © 2019–2025 EAI

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    Showing 41–50 of 92 results
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    • Build Critical Thinking Skills of Elementary School Students Through Comics social Science Based-Problem

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      F W Ariesta, E Purwanti
    • Innovation Momentum in A Higher Education Ecosystem (A Study at The University of Indonesia)

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      P Hutapea, M Huseini, R Kusumastuti, N Thoha
    • Promoting Education Sustainable Development Through English Writing Skills Performance Improvement – Case Study on Students’ Perception in Undergraduate Writing Course

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      S T Sela, M R Putri
    • Street Furniture as A Media Communication in Public Space

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      T Endahyani, Y Sofiana, B Kartono
    • The Development of Mathematics Curriculum to Increase The Higherorder Thinking Skills in The Sustainable Development Goals (SDGs) Era

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      Y Anggraeni, I Abdulhak, Rusman Rusman
    • The Training Implementation in Improving The Pedagogical Competence of Teachers for A Quality Education in Madrasas

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      Agustina Agustina, I Abdulhak, Rusman Rusman
    • Creating Democratic Society: Howdo Malang’s Instagram Influencers Use Their Freedom of Expression and Speech?

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      N Kholis, N Husna, G Asavitri, Y Prisca
    • Cross-Cultural Studies and Pragmatic Awareness

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      J Sapoetra
    • Cultivating Brand Awareness of Korean Cosmetics Innisfree in Indonesia Via E-WOM as the Eco-Friendly

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      S Ariella, U Yunus
    • Development of Interactive Electronic Book Based Mathematics Teaching Materials on Cube and Cuboid in Junior High Schools

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      Suwarno Suwarno, O D Sumintra, N Pranuta Murnaka, S Arifin
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