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WoMELA-GG 2019
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    WoMELA-GG

    The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

    We are delighted to introduce the proceedings of the first edition of the Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification. This Workshop has brought researchers, developers and practitioners around the world who are leveraging and developing t…

    We are delighted to introduce the proceedings of the first edition of the Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification. This Workshop has brought researchers, developers and practitioners around the world who are leveraging and developing the education, media learning and scientific technology. We strongly believe that this Joint Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification provides a good forum for all researcher, developers and practitioners to discuss all scientific and technological aspects that are relevant to Digital Society. We also expect that the future Workshop will be as successful and stimulating, as indicated by the contributions presented in this volume.

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    Editor(s): Anindito Subagyo (Bina Nusantara University), Juneman Abraham (Bina Nusantara University), Tirta N. Mursitama (Bina Nusantara University), Robbi Rahim (Sekolah Tinggi Ilmu Manajemen Sukma) and M. Tazil Multazam (Universitas Muhammadiyah Sidoarjo)
    Publisher
    EAI
    ISBN
    978-1-63190-179-9
    ISSN
    2593-7650
    Series
    CCER
    Conference dates
    26th Jan 2019
    Location
    Medan, Indonesia
    Appeared in EUDL
    2019-04-17

    Copyright © 2019–2023 EAI

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    • Sustainability of Indonesian Culture in Global Contemporary Design: Study Case of Buginese Phinisi Ship

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      F Limano
    • The Role of Innovation Capability to Promote Business Performance Through Successful Strategy Execution: from Middle Managers’ Perspective

      Research Article in The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

      F Alamsjah
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