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PERVASIVEHEALTH 2011
PCPDC 2011PERVASENSE 2011AAL 2011MindCare 2011EFHR 2011CoSN-PH 2011UbiTheraGames 2011ATTACH 2011U-CDPHA 2011DIILT'11 2011
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    UbiTheraGames

    Therapeutic Serious Games and Pervasive Computing

    The overall goal of the workshop is to identify and address technological, medical and ethical challenges to enable: (i) development of pervasive therapeutic serious games (theragames) (ii) their seamless integration within current medical practices regardless of space and time, opening consequentl…

    The overall goal of the workshop is to identify and address technological, medical and ethical challenges to enable: (i) development of pervasive therapeutic serious games (theragames) (ii) their seamless integration within current medical practices regardless of space and time, opening consequently opportunities for tele-rehabilitation. The workshop aims to gather ICT experts, practitioners, therapists, managers and industrials involved in the domain of pervasive theragames with the objective of identifying and addressing theragames' challenges from a technological, medical, social and ethical perspective. Original contributions from the following fields are welcomed: therapeutic health professions, serious games and theragames, human-computer interaction (HCI), artificial intelligence, sensing technologies and distributed computing, hardware and software infrastructures.

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    Editor(s): John O'Donoghue (University College Cork, Ireland), Gregory O'Hare (University College Dublin, Ireland) and Paul McCullagh (University of Ulster, UK)
    Publisher
    IEEE
    Conference dates
    23rd May 2011
    Location
    Dublin, Republic of Ireland
    Appeared in EUDL
    2012-04-17

    Copyright © 2012–2025 ICST

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    Showing 1–3 of 3 results
    Page size: 102550
    • 1
    • Exergames For Elderly: Social exergames to persuade seniors to increase physical activity

      Research Article in Therapeutic Serious Games and Pervasive Computing

      Ellen Brox, Luis Fernandez-Luque, Gunn Evertsen, Juan González-Hernández
    • Mixed reality serious games for post-stroke rehabilitation

      Research Article in Therapeutic Serious Games and Pervasive Computing

      Ines Di Loreto, Abdelkader Gouaich, Nadia Hocine
    • On the Importance of Locations in Therapeutic Serious Games: Review on current health games and how they make use of the urban landscape

      Research Article in Therapeutic Serious Games and Pervasive Computing

      Martin Knöll, Magnus Moar
    • 1
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