Research Article
Exergames For Elderly: Social exergames to persuade seniors to increase physical activity
@INPROCEEDINGS{10.4108/icst.pervasivehealth.2011.246049, author={Ellen Brox and Luis Fernandez-Luque and Gunn Evertsen and Juan Gonz\^{a}lez-Hern\^{a}ndez}, title={Exergames For Elderly: Social exergames to persuade seniors to increase physical activity}, proceedings={Therapeutic Serious Games and Pervasive Computing}, publisher={IEEE}, proceedings_a={UBITHERAGAMES}, year={2012}, month={4}, keywords={seniors social gaming persuasion}, doi={10.4108/icst.pervasivehealth.2011.246049} }
- Ellen Brox
Luis Fernandez-Luque
Gunn Evertsen
Juan González-Hernández
Year: 2012
Exergames For Elderly: Social exergames to persuade seniors to increase physical activity
UBITHERAGAMES
IEEE
DOI: 10.4108/icst.pervasivehealth.2011.246049
Abstract
Games with remote controls and motion sensors that require the players to move, so-called exergames, have become very popular. Many of these games are also being played by the senior population. Participating in regular training sessions outside their homes can be challenging for elderly, and it is hard to motivate oneself to exercise regularly alone at home. Regular physical activity is important both for the physical and psychological health and it is an integral part of many rehabilitation therapies. In addition, many elderly suffer from loneliness, making social interaction within exergames very important. In this paper we provide a narrative review of how exergames can help to motivate elderly to exercise more, focusing in possible social interactions in online exergaming and persuasive technologies. Finally, we discuss how social exergaming can be used both to prevent loneliness and encourage physical activity.