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Therapeutic Serious Games and Pervasive Computing

Research Article

Exergames For Elderly: Social exergames to persuade seniors to increase physical activity

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  • @INPROCEEDINGS{10.4108/icst.pervasivehealth.2011.246049,
        author={Ellen Brox and Luis Fernandez-Luque and Gunn Evertsen and Juan Gonz\^{a}lez-Hern\^{a}ndez},
        title={Exergames For Elderly: Social exergames to persuade seniors to increase physical activity},
        proceedings={Therapeutic Serious Games and Pervasive Computing},
        publisher={IEEE},
        proceedings_a={UBITHERAGAMES},
        year={2012},
        month={4},
        keywords={seniors social gaming persuasion},
        doi={10.4108/icst.pervasivehealth.2011.246049}
    }
    
  • Ellen Brox
    Luis Fernandez-Luque
    Gunn Evertsen
    Juan González-Hernández
    Year: 2012
    Exergames For Elderly: Social exergames to persuade seniors to increase physical activity
    UBITHERAGAMES
    IEEE
    DOI: 10.4108/icst.pervasivehealth.2011.246049
Ellen Brox1,*, Luis Fernandez-Luque1, Gunn Evertsen1, Juan González-Hernández2
  • 1: Northern research institute
  • 2: University of Seville
*Contact email: ellen.brox@norut.no

Abstract

Games with remote controls and motion sensors that require the players to move, so-called exergames, have become very popular. Many of these games are also being played by the senior population. Participating in regular training sessions outside their homes can be challenging for elderly, and it is hard to motivate oneself to exercise regularly alone at home. Regular physical activity is important both for the physical and psychological health and it is an integral part of many rehabilitation therapies. In addition, many elderly suffer from loneliness, making social interaction within exergames very important. In this paper we provide a narrative review of how exergames can help to motivate elderly to exercise more, focusing in possible social interactions in online exergaming and persuasive technologies. Finally, we discuss how social exergaming can be used both to prevent loneliness and encourage physical activity.

Keywords
seniors social gaming persuasion
Published
2012-04-17
Publisher
IEEE
http://dx.doi.org/10.4108/icst.pervasivehealth.2011.246049
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