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2409-9708
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Issue 1
EAI Endorsed Transactions on Creative Technologies
Sound, Image and Interaction
Issue 23, 2020
Editor(s)-in-Chief:
Predrag K. Nikolic
Guest Editor(s):
Nuno N. Correia
and
Raul Masu
Articles
Information
Affordances and Constraints in Interactive Audio / Visual Systems
Appears in:
ct
20
(
23
)
:
e1
Authors:
Nuno N. Correia, Raul Masu
Abstract:
more »
(Re-) Presenting an altered interactive system. On et ego, a piece for classical guitar, two piezoelectric microphones and electronics
Appears in:
ct
20
(
23
)
:
e2
Author:
D. Fantechi
Abstract:
INTRODUCTION: Starting from et ego, a piece for classical guitar and electronics, this paper aims to introduce the notion of the interactive system as a tool to understand the musical activity develop
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ed by a composer and/or performer in relationship with an instrument and a score. OBJECTIVES: …INTRODUCTION: Starting from et ego, a piece for classical guitar and electronics, this paper aims to introduce the notion of the interactive system as a tool to understand the musical activity developed by a composer and/or performer in relationship with an instrument and a score. OBJECTIVES: The primary objective is to show how the equilibrium within this interactive system can be affected by the introduction of an external technology. METHODS: In et ego, the external technology is represented by two piezoelectric contact microphones placed on the soundboard of the guitar, which creates an interference within the usual performer/instrument relationship. The performer has to interact with these microphones and with a differently amplified classical guitar: the piezoelectric microphones make very tiny sounds audible and emphasize percussive sounds while feeding the patch for the live electronics. Consequently, the composer enacts different strategies to understand and represent this enriched vocabulary. RESULTS: The use of piezoelectric microphones allows for working with specific gestures and extremely delicate sounds, enriching the vocabulary of sound material available within the compositional process. The use of notation becomes part of this process of comprehension and translation of different aural images. CONCLUSION: The interdependencies between the agents of the system, constantly challenged by different levels of interferences, reveal the perceptual and recursive nature of the compositional labour. more »
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From the Body with the Body: Performing with a Genome-Based Musical Instrument
Appears in:
ct
20
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23
)
:
e3
Authors:
Francesco Ardan Dal Rì, Raul Masu, Mauro Graziani, Marco Roncador
Abstract:
INTRODUCTION: In this paper we present Silico, a new Digital Musical Instrument which ideally represents the performer itself. This instrument is composed by two parts: an interface (a sensor glove),
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which relies on the movements of the performer’s hand, and a computational engine (a set of patch…INTRODUCTION: In this paper we present Silico, a new Digital Musical Instrument which ideally represents the performer itself. This instrument is composed by two parts: an interface (a sensor glove), which relies on the movements of the performer’s hand, and a computational engine (a set of patches developed in Max 7), which generates sound events based on the genomic data of the performer. OBJECTIVES: We want to propose a new reflection on the relation between the body and musical instruments. Moreover, we aim to investigate the voluntary and involuntary aspects of our body, intended as a starting point for a musical performance. As a metaphor of these two layers, we used here the hand and the genome of the performer. METHODS: We have investigated our objectives through the whole design process of a Digital Musical Instrument, using a practice-based approach. RESULTS: Our system is a multilayered composed instrument which maps its computational part and its interface on the performer’s body. Silico can be used as a standalone musical instrument to generate music in real time. CONCLUSION: Our works shows a new path about the use of genomic data in a musical way, as a new perspective of human-computer interaction in a performative contexts. more »
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A design-driven sonification process for supporting expert users in real-time anomaly detection: Towards applied guidelines
Appears in:
ct
20
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23
)
:
e4
Authors:
S. Lenzi, G. Terenghi, A. Moreno-Fernandez-de-Leceta
Abstract:
INTRODUCTION: We present early results of an ongoing investigation into the use of sound for real-time monitoring of anomalous behaviour in digital and digital/physical systems. OBJECTIVES: We aim to
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define design guidelines to both support authors in the process of creating sonifications that …INTRODUCTION: We present early results of an ongoing investigation into the use of sound for real-time monitoring of anomalous behaviour in digital and digital/physical systems. OBJECTIVES: We aim to define design guidelines to both support authors in the process of creating sonifications that are both efficient and engaging and the transition of sonification into a mass medium for the representation of data in everyday life. METHODS: Through two Design Actions, we apply Design Research to the definition of the use case, the interaction paradigm and the experimental protocol for real-world evaluation of sonification tools. RESULTS: Two Design Actions are described. Methodologies and results of the first experimental phase are presented in detail along with their influence on the second phase, currently ongoing. CONCLUSION: We sketch a tentative design-driven process for sonifications for the real-time monitoring of anomalous behaviour in digital and digital/physical systems. more »
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Pathways to Live Visuals in Dance Performances: a Quantitative Audience Study
Appears in:
ct
20
(
23
)
:
e5
Authors:
Raul Masu, Nuno N. Correia
Abstract:
INTRODUCTION: We present an audience study investigating the impact of different technologies to create visuals in dance performances. OBJECTIVES: We investigated four conditions: motion capture, sen
...
sors, camera image, and minimal interaction; and four variables: how much did the audience perc…INTRODUCTION: We present an audience study investigating the impact of different technologies to create visuals in dance performances. OBJECTIVES: We investigated four conditions: motion capture, sensors, camera image, and minimal interaction; and four variables: how much did the audience perceive a connection between the body and the visuals; the visuals as merely copying the dancer; how much distracting were the visuals; and how much did the audience enjoy the visuals. METHODS: We used a questionnaire to collect data. We analyzed it using Friedman’s test, and Spearman’s correlation test. RESULTS: The audience perceived a stronger connection in the camera condition, but in the same condition, visuals tend to be merely copying the dancer. We also suggest that the perceived connection has a positive correlation with enjoyment, while distraction has a negative correlation. CONCLUSION: Our results help to highlight the impact that different technology have on live visuals for dance. more »
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Scope
Given the accelerated changes and deeply interconnected activities of the times we are living in, creativity is a key factor of disruptive future developments. Creative and entertainment industries no
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wadays represent more than 3% of the GDP in Europe and they range from creative content providers…Given the accelerated changes and deeply interconnected activities of the times we are living in, creativity is a key factor of disruptive future developments. Creative and entertainment industries nowadays represent more than 3% of the GDP in Europe and they range from creative content providers (TV & radio, fashion, music) through creative experience providers (movies and music experience) to creative services providers (advertising, design, architecture). Creative services, contents and experiences present knowledge requirements that are defined increasingly beyond a single discipline and appear to lie in a sound engagement among the creative practitioner (artist/designer/composer/entertainer), the engineer and the scientist. Digital arts, creative industries, and (tele)communication + (social) signal processing speak the language of convergence rather than autonomy. Their interaction calls for special attention now more than ever. more »
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Topics
The journal is not limited to only specific aspects of creative technologies but also open to considering the high-level and innovative contributions from a wide range of subfields, especially article
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s of interdisciplinary nature. Some of the journal topics are: Creative Industries - the pape…The journal is not limited to only specific aspects of creative technologies but also open to considering the high-level and innovative contributions from a wide range of subfields, especially articles of interdisciplinary nature. Some of the journal topics are: Creative Industries - the paper can describe a whole industrial project or framework integrating creative technologies for domains such as: Creative content providers: TV & radio (broadcast, linked media), fashion (RFID and sensors, energy recycling), music & movies, books (digitization, sonification), museums (creative/artistic installations for tourism or cultural heritage) and media archives, etc. Creative services providers: Advertising (user-centered web and ads optimization), design (communication devices for creative environments), architecture (places that adapt to people, creativity from domotics), new media and transmedia, etc. Creative experience providers: Movies and music experience, game-based installations and playable media (participative creation, DJs and VJs creative tools), interactive social and urban spaces, etc. Scientific topics - the paper can focus on scientific tools for creative industries on topics such as: Creative content management: Multimedia data mining and innovative browsing, data 2D/3D visualization, digitization and storage, cultural heritage, etc. Creative interactions: Social signal processing, verbal and nonverbal, explicit or implicit interactions, interacting robots, sensors and MoCap, human-computer interaction, user interface design, serious game etc. Creative experiences: Affective content analysis and synthesis, immersive technologies, special effects, augmented reality, expressivity and emotion detection and processing, user experiences, etc. Additional materials such as videos of installations and setups, public/users reactions and comments, or demo links are welcome. more »
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Indexing
DOAJ DBLP CrossRef EBSCO Discovery Service [OCLC Discovery Services](https://www.worldcat.org/title/e… DOAJ DBLP CrossRef EBSCO Discovery Service OCLC Discovery Services EuroPub Publons MIAR Microsof
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t Academic Search Dimensions UlrichsWEB Hellenic Academic Libraries Link Ingenta Connect Publicly Available Content Database (ProQuest) Advanced Technologies & Aerospace Database (ProQuest) SciTech Premium Collection (ProQuest) Google Scholar more »
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Special Issues
Call for Papers: ICDM 2021 (Manuscript submission deadline: 2021-10-15; Notification of acceptance: 2021-12-10; Submission of final revised paper: 2022-01-21; Publication of special issue (tentative):
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2022-02-04) Lead Guest Editor: Prof Dr. Mohd Sha…Call for Papers: ICDM 2021 (Manuscript submission deadline: 2021-10-15; Notification of acceptance: 2021-12-10; Submission of final revised paper: 2022-01-21; Publication of special issue (tentative): 2022-02-04) Lead Guest Editor: Prof Dr. Mohd Shahrizal Sunar (Universiti Teknologi Malaysia) Guest Editor: Dr. Goh Eg Su (Universiti Teknologi Malaysia) Guest Editor: Ruhiyati Idayu Abu Talib (Universiti Teknologi Malaysia) more »
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Editorial Board
Albert Ali Salah (Bogazici University, Turkey) Anthony Brooks (SensoramaLab, Aalborg University Esbjerg, Denmark) Anton Nijholt (University of Twente, Netherlands) Antonio Camurri (DIST-University of
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Genova, Italy) Antonio Camurri (University of Genoa, Italy) Christophe d'Alessandro (LI… Albert Ali Salah (Bogazici University, Turkey) Anthony Brooks (SensoramaLab, Aalborg University Esbjerg, Denmark) Anton Nijholt (University of Twente, Netherlands) Antonio Camurri (DIST-University of Genova, Italy) Antonio Camurri (University of Genoa, Italy) Christophe d'Alessandro (LIMSI-CNRS, France) Christophe Hurter (ENAC, French Civil Aviation University, Toulouse France) Cristina Sylla (University of Minho, Portugal) Dirk Heylen (University of Twente, Netherlands) Eva Irene (Aalborg University, Denmark) Fabrizio Lamberti (Politecnico di Torino, Italy) Gualtiero Volpe (University of Genoa, Italy) Insook Choi (Columbia College Chicago, USA) Jesus Ibanez (Escola Municipal d'Art i Disseny (EMAiD), Spain) Jonathan Duckworth (RMIT University, Australia) Jorge C. S. Cardoso (University of Coimbra, Portugal) Jun Hu (Eindhoven University of Technology, Netherlands) Lau Bee Theng (Swinburne University of Technology Sarawak Campus, Malaysia) Mel Krokos (University of Portsmouth, United Kingdom) Michail Kalogiannakis (Faculty of Education, University of Crete, Greece) Milton Luiz Horn Vieira (Federal University of Santa Catarina, Brazil) Mikkel Kirkedahl Lysholm Nielsen (Aalborg University, Denmark) Pedro Campos (ITI/Larsys, University of Madeira, Funchal, Portugal) Pieter Jan Maes (McGill University, Canada) Rainer Malaka (University of Bremen, Germany) Radu-Daniel Vatavu (University of Suceava, Romania) Robin Bargar (Columbia College Chicago, USA) Robby van Delden (University of Twente, Netherlands) Sudarshan Khanna (National Institute of Design, India) Surabhi Khanna (National Institute of Design Haryana, India) Thierry Dutoit (University of Mons, Belgium) Tiago Cardoso (University Nova of Lisbon, Portugal) Tracy Harwood (De Montfort University, Leicester, United Kingdom) Vincent Courboulay (University of La Rochelle, France) Valentina Nisi (University of Madeira, Portugal) Yves Rybarczyk (University Nova of Lisbon, Portugal) Mohd Shahrizal Sunar (Universiti Teknologi, Malaysia) more »
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Journal Blurb
Visit the new journal website to submit and consult our contents: https://publications.eai.eu/index.php/ct/indexVisit the new journal website to submit and consult our contents: https://publications.e
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ai.eu/index.php/ct/index more »
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Publisher
EAI
ISSN
2409-9708
Volume
7
Published
2020-04-23