REHAB 2014

Research Article

Therapeutic Interaction Detection for Serious Games in Physical Rehabilitation

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  • @INPROCEEDINGS{10.4108/icst.pervasivehealth.2014.255352,
        author={Lubos Omelina and Bart Jansen and Bruno Bonnechere and Milos Oravec and Serge Serge Van Sint Jan},
        title={Therapeutic Interaction Detection for Serious Games in Physical Rehabilitation},
        proceedings={REHAB 2014},
        publisher={ICST},
        proceedings_a={REHAB},
        year={2014},
        month={7},
        keywords={user identification interactions detection rehabilitation face recognition},
        doi={10.4108/icst.pervasivehealth.2014.255352}
    }
    
  • Lubos Omelina
    Bart Jansen
    Bruno Bonnechere
    Milos Oravec
    Serge Serge Van Sint Jan
    Year: 2014
    Therapeutic Interaction Detection for Serious Games in Physical Rehabilitation
    REHAB
    ICST
    DOI: 10.4108/icst.pervasivehealth.2014.255352
Lubos Omelina1,*, Bart Jansen2, Bruno Bonnechere3, Milos Oravec4, Serge Serge Van Sint Jan3
  • 1: Department of Electronics and Informatics, Vrije Universiteit Brussel Pleinlaan 2, 1050, Brussel, Belgium
  • 2: iMinds, Dept. of Future Health, Ghent, Belgium
  • 3: Laboratory of Anatomy, Biomechanics and Organogenesis, Université Libre de Bruxelles - Belgium Lennik Street, 808 1070 Brussels
  • 4: Institute of Computer Science and Mathematics Slovak University of Technology in Bratislava, Slovakia
*Contact email: lomelina@etro.vub.ac.be

Abstract

Serious games gained popularity in recent years together with the use of modern input devices. Mainly marker-less motion tracking cameras play a special role in the automation of physical rehabilitation. These inexpensive cameras can provide accurate information about the movements and poses of the subject without complicated setup. However, these cameras are still not perfect and experience problems in particular poses, setups or when users are interacting. Interaction between a patient and the therapist is a crucial and inevitable aspect of the therapy and results in frustrations when using new technologies. In this paper we propose a method that can identify whether a therapist is interacting with a patient or not, in order to improve not only the therapy sessions but also the quality of the data collected during the gameplay or assessment, automated with the modern input sensors. We compare our measurement results with a marker based motion tracking system (Vicon) and additional scores to demonstrate the importance of identifying interactions between a therapist and patients.