Wellness Interventions and HCI

Research Article

Persuading older adults to socialize and exercise through ambient games

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  • @INPROCEEDINGS{10.4108/icst.pervasivehealth.2012.248704,
        author={Raymundo Cornejo and Daniel Hern\^{a}ndez and Jes\^{u}s Favela and M\^{o}nica Tentori and Sergio Ochoa},
        title={Persuading older adults to socialize and exercise through ambient games},
        proceedings={Wellness Interventions and HCI},
        publisher={IEEE},
        proceedings_a={WIHCI},
        year={2012},
        month={7},
        keywords={videogame older adults social ties kinect exergame},
        doi={10.4108/icst.pervasivehealth.2012.248704}
    }
    
  • Raymundo Cornejo
    Daniel Hernández
    Jesús Favela
    Mónica Tentori
    Sergio Ochoa
    Year: 2012
    Persuading older adults to socialize and exercise through ambient games
    WIHCI
    IEEE
    DOI: 10.4108/icst.pervasivehealth.2012.248704
Raymundo Cornejo1,*, Daniel Hernández1, Jesús Favela1, Mónica Tentori1, Sergio Ochoa2
  • 1: CICESE
  • 2: Universidad de Chile
*Contact email: rcornejo@cicese.edu.mx

Abstract

Families are increasingly using Social Networking Sites (SNS) to keep in touch. Building upon our prior work and using the results from 6 participatory design sessions, we present the design of two ubiquitous exergames: GuessMyCaption and TakeAPhoto. These games use family memoirs available in SNS and natural interfaces to encourage older adults to exercise. We further describe the implementation of GuessMyCaption and the results of a 5-weeks deployment study with one older adult and 12 relatives. The system maintained the older adult engaged with her exercises while offering new opportunities for online and offline social encounters. We close discussing that the use of natural interfaces and family memorabilia facilitated the adoption of the game and catalyzed family social encounters.