7th International Conference on Intelligent Technologies for Interactive Entertainment

Research Article

Interactive Entertainment, Virtual Motion Training and Brain Ergonomy

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  • @INPROCEEDINGS{10.4108/icst.intetain.2015.259537,
        author={Sara Invitto and Chiara Faggiano and Silvia Sammarco and Valerio De Luca and Lucio De Paolis},
        title={Interactive Entertainment, Virtual Motion Training and Brain Ergonomy},
        proceedings={7th International Conference on Intelligent Technologies for Interactive Entertainment},
        publisher={IEEE},
        proceedings_a={INTETAIN},
        year={2015},
        month={8},
        keywords={interactive game virtual training event related potentials cognitive neuroscience},
        doi={10.4108/icst.intetain.2015.259537}
    }
    
  • Sara Invitto
    Chiara Faggiano
    Silvia Sammarco
    Valerio De Luca
    Lucio De Paolis
    Year: 2015
    Interactive Entertainment, Virtual Motion Training and Brain Ergonomy
    INTETAIN
    ICST
    DOI: 10.4108/icst.intetain.2015.259537
Sara Invitto1,*, Chiara Faggiano1, Silvia Sammarco1, Valerio De Luca2, Lucio De Paolis2
  • 1: Human Anatomy and Neuroscience Lab, University of Salento
  • 2: Augmented and Virtual Reality Lab, University of Salento
*Contact email: sara.invitto@unisalento.it

Abstract

Aim of this work was to study the perception of affordances in VR according to a cognitive neuroscience. In order to investigate this topic we focused our analysis on the perception of affordances during a game, the Leap Motion Controller (LM). The sample was composed of 10 university students matched by age and sex. The subjects performed in Thinking training and in Immersive Affordance Condition (a virtual training with LM and a Real training). After each training the subject had to perform a recognition task. During the task ERP components were measured through EEG. The results highlighted that, during the LM training, attentional components changed. In the occipital lobes, which is entrusted to visual sensory, we got increased latencies; on the contrary, in frontal lobe, where the brain mainly activates for attention and action planning, we got decreased latencies.