Research Article
Guess the Score, fostering collective intelligence in the class
@ARTICLE{10.4108/el.2.6.e6, author={Josep M. Monguet and Jaime Meza}, title={Guess the Score, fostering collective intelligence in the class}, journal={EAI Endorsed Transactions on e-Learning}, volume={2}, number={6}, publisher={ICST}, journal_a={EL}, year={2015}, month={7}, keywords={Collective intelligence Education, Serious Games, Learning, ICT tools, Patterns}, doi={10.4108/el.2.6.e6} }
- Josep M. Monguet
Jaime Meza
Year: 2015
Guess the Score, fostering collective intelligence in the class
EL
ICST
DOI: 10.4108/el.2.6.e6
Abstract
This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of the group manifested through the shared and collaborative development of intellectual tasks [1]. Guess the Score GS, is a serious game implemented by means of an online tool, created to foster the development, collaboration and engagement of students. It's has been designed with the intention of facilitating the development of individual’s social skills in a group in order to promote education of collective intelligence. This paper concludes that the design of learning activities using serious games as a support tool in education, generate awareness about of utilities of gaming in the collective learning environment and the fostering of collective intelligence education.
Copyright © 2015 J. M. Monguet and J. Meza, licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.