el 15(2): e6

Research Article

An Empirical Study of the Attention in the Interface of Learning Management System

Download1017 downloads
  • @ARTICLE{10.4108/el.2.5.e6,
        author={Patricia Etcheverry and Calixto Alejandro Maldonado and Manuel P\^{e}rez Cota},
        title={An Empirical Study of the Attention in the Interface of Learning Management System},
        journal={EAI Endorsed Transactions on e-Learning},
        volume={2},
        number={2},
        publisher={ICST},
        journal_a={EL},
        year={2015},
        month={3},
        keywords={attention, cognitive process, Learning Management System, DexPlis, Social Imaginary, Information’s and Communication’s.Technologies},
        doi={10.4108/el.2.5.e6}
    }
    
  • Patricia Etcheverry
    Calixto Alejandro Maldonado
    Manuel Pérez Cota
    Year: 2015
    An Empirical Study of the Attention in the Interface of Learning Management System
    EL
    ICST
    DOI: 10.4108/el.2.5.e6
Patricia Etcheverry1,*, Calixto Alejandro Maldonado1,*, Manuel Pérez Cota2,*
  • 1: Universidad Empresarial Siglo21
  • 2: Universidad de Vigo
*Contact email: patriciaetcheverry@yahoo.com.ar, cmaldonado@uesiglo21.edu.ar, mpcota@uvigo.es

Abstract

This study aims to communicate the preliminary results of the Research taken forward by a UESiglo21 Research Group (Cordoba, Argentina). The same one focuses on the attention as cognitive process of renewed format, linked to the learning, from tools of the Platform Learning Management System (LMS), of two matters of the Bachelor in Computer Science and Software Engineering of the University. The methodological design applied is mixed, called DexPlis, of quantitative and qualitative phases. The quantitative preliminary phase has proved a differential performance of the attention according to support, text and video, from which limits are defined for the qualitative stage in order to interpret the motivations that all the statisticians sublie to, and at the same time, justify the renewed attentional format, framed in an imaginary social effect of the telematic environment, where learning is supported by Information and Communication Technologies (ICT).