Research Article
Using arcade games to engage students in the learning of foreign and mother languages
@ARTICLE{10.4108/el.2.5.e2, author={Adelina Moura}, title={Using arcade games to engage students in the learning of foreign and mother languages}, journal={EAI Endorsed Transactions on e-Learning}, volume={2}, number={2}, publisher={ICST}, journal_a={EL}, year={2015}, month={3}, keywords={electronic games, video games, serious games, languages learning, curricular learning, mobile learning}, doi={10.4108/el.2.5.e2} }
- Adelina Moura
Year: 2015
Using arcade games to engage students in the learning of foreign and mother languages
EL
ICST
DOI: 10.4108/el.2.5.e2
Abstract
It is imperative to continue thinking about and reinventing education because mobile technologies and the Web are redefining where, when and from whom we learn. Authors from different study fields have recognised the multiple possibilities of video games for language learning and for interdisciplinary use. Education can benefit from the potential of these artefacts if properly integrated into the educational process. This article describes a language learning experience based on electronic games – of the ARCADE type. This research has been carried out in order to study the learning of vocabulary, grammar and other school curriculum in Portuguese and French classes, both in Elementary and Vocational Education. The results show that video games have a positive impact on motivation for learning and cognitive development. Students’ perceptions show that ARCADE games were helpful in improving vocabulary and language skills. Interest in these games was the same for boys and girls, however further studies are needed.
Copyright © 2015 Adelina Moura, licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.