
Research Article
The role of metaverse in training and educational context: Potentialities, use-cases, and research directions
@ARTICLE{10.4108/eettti.8247, author={Antonino Masaracchia and Tinh T. Bui}, title={The role of metaverse in training and educational context: Potentialities, use-cases, and research directions}, journal={EAI Endorsed Transactions on Tourism, Technology and Intelligence}, volume={2}, number={1}, publisher={EAI}, journal_a={TTTI}, year={2025}, month={4}, keywords={Education, Intelligence, Metaverse, Virtual reality}, doi={10.4108/eettti.8247} }
- Antonino Masaracchia
Tinh T. Bui
Year: 2025
The role of metaverse in training and educational context: Potentialities, use-cases, and research directions
TTTI
EAI
DOI: 10.4108/eettti.8247
Abstract
The rapid rise of smart devices and advancements in mobile computing, machine learning, and artificial intelligence have set the stage for the metaverse—a shared, immersive virtual world where people can interact through dynamic digital environments and avatars. This innovation is poised to transform various sectors, with education standing out as a key area of impact. In education, the metaverse promises to revolutionize learning by enabling students and instructors to engage in immersive virtual environments. Students can explore historical events, conduct experiments in virtual labs, or develop real-world skills in risk-free simulations. Educators can deliver adaptive and interactive lessons tailored to individual needs, creating more engaging and effective experiences. However, realizing the metaverse’s potential requires overcoming significant challenges, such as improving technology scalability, ensuring seamless user experiences, and addressing data privacy concerns. This paper examines the metaverse’s potential in education, highlights enabling technologies, and outlines key research directions to overcome current barriers.
Copyright © 2025 Antonino Masaracchia et al., licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.