Research Article
IoT Product Design for User Experience and Technological Innovation in Virtual Reality Environments
@ARTICLE{10.4108/eetsis.5833, author={Hao Zhang}, title={IoT Product Design for User Experience and Technological Innovation in Virtual Reality Environments}, journal={EAI Endorsed Transactions on Scalable Information Systems}, volume={11}, number={5}, publisher={EAI}, journal_a={SIS}, year={2024}, month={5}, keywords={virtual reality, technological innovations, virtual reality environments, innovative artistic expression}, doi={10.4108/eetsis.5833} }
- Hao Zhang
Year: 2024
IoT Product Design for User Experience and Technological Innovation in Virtual Reality Environments
SIS
EAI
DOI: 10.4108/eetsis.5833
Abstract
INTRODUCTION: The rapid development of virtual reality technology and the Internet of Things (IoT) has provided new possibilities for user experience, and a variety of new products have emerged, especially in the field of painting, where the combination of these two provides a new platform for innovative artistic expression. OBJECTIVES: This study takes IoT products in the art field as an example to analyze the user experience in virtual reality environments and the impact of technological innovations on IoT products, as well as to explore the potentials and limitations of this emerging form of products and forms of painting. METHODS: In this study, the author constructed a virtual reality painting environment, utilized IoT technology to collect data from the user's painting process, and combined quantitative and qualitative analysis methods to assess user experience and technological innovation comprehensively. RESULTS: In the virtual reality environment, the user experience was significantly improved, and the users were more immersed in the painting process and felt more robust creativity and expression. Meanwhile, the application of Internet of Things (IoT) technology also provides more possibilities for drawing; for example, using smartpens makes the drawing process more smooth and natural. CONCLUSION: IoT painting with user experience and technological innovation in a virtual reality environment can provide a new creative platform for artists and bring a richer artistic experience to the audience, showing the feasibility and broad prospect of IoT products based on a virtual reality environment.
Copyright © 2024 Zhang, licensed to EAI. This is an open access article distributed under the terms of the CC BY-NC-SA 4.0, which permits copying, redistributing, remixing, transformation, and building upon the material in any medium so long as the original work is properly cited.