Research Article
A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games
@ARTICLE{10.4108/eeel.2012.07-09.e2, author={Nick V. Flor}, title={A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games}, journal={EAI Endorsed Transactions on e-Learning}, volume={1}, number={1}, publisher={ICST}, journal_a={EL}, year={2012}, month={8}, keywords={Teaching, Multi-User Virtual Environments, Learning.}, doi={10.4108/eeel.2012.07-09.e2} }
- Nick V. Flor
Year: 2012
A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games
EL
ICST
DOI: 10.4108/eeel.2012.07-09.e2
Abstract
Virtual Worlds have the potential to transform the way people learn, work, and play. With the emerging fields of service science and design science, professors and students at universities are in a unique position to lead the research and development of innovative and value-adding virtual worlds. However, a key barrier in the development of virtual worlds—especially for business, technical, and non-artistic students—is the ability to model human figures in 3-D for use as avatars and automated characters in virtual worlds. There are no articles in either research or teaching journals which describe methods that non-artists can use to create 3-D human figures. This paper presents a repeatable and flexible method I have taught successfully to both artists and business students, which allows them to quickly model human-like figures (manikins) that are sufficient for prototype purposes and that allows students and researchers alike to explore the development of new kinds of virtual worlds.
Copyright © 2011 Flor, licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.