Proceedings of the 4th International Conference on Modern Education and Information Management, ICMEIM 2023, September 8–10, 2023, Wuhan, China

Research Article

Gamified Flipped Classrooms

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  • @INPROCEEDINGS{10.4108/eai.8-9-2023.2340009,
        author={Yanwen  Wang and Minghui  Luo and Mingjie  Du and Fu  Xie},
        title={Gamified Flipped Classrooms},
        proceedings={Proceedings of the 4th International Conference on Modern Education and Information Management, ICMEIM 2023, September 8--10, 2023, Wuhan, China},
        publisher={EAI},
        proceedings_a={ICMEIM},
        year={2023},
        month={11},
        keywords={gamified flipped classrooms; secondary vocational education; engagement; flow experience},
        doi={10.4108/eai.8-9-2023.2340009}
    }
    
  • Yanwen Wang
    Minghui Luo
    Mingjie Du
    Fu Xie
    Year: 2023
    Gamified Flipped Classrooms
    ICMEIM
    EAI
    DOI: 10.4108/eai.8-9-2023.2340009
Yanwen Wang1, Minghui Luo1, Mingjie Du1, Fu Xie1,*
  • 1: Shandong Normal University
*Contact email: 595420149@qq.com

Abstract

In order to improve the learning efficiency of students and the teaching effect of teachers, the teaching mode of flipped classroom has always been widely loved by teachers and students, but there are also some problems, such as students' enthusiasm is not high, and they do not really improve their abilities, which is more obvious in secondary vocational education. Gamified teaching is an innovation, so this paper uses flow experience as the theoretical basis, quizziz and Chinese university MOOC as a platform to explore the combination of games and flipped classrooms to solve these problems. In the course "Fundamentals of Web Design", two teaching models are adopted: traditional flipped classroom and gamified flipped classroom. Finally, research proves that gamified flipped classrooms can increase student engagement, ensure student agency, and improve students' abilities.