Research Article
Mining the Gold: Development of a Board Game to Increase Social Awareness of Junior High School Students' Social-Emotional Learning
@INPROCEEDINGS{10.4108/eai.30-10-2023.2343080, author={Budi Astuti and Edi Purwanta and Caraka Putra Bhakti and Cucu Kurniasih and Muhammad Alfarizqi Nizamuddin Ghiffari}, title={Mining the Gold: Development of a Board Game to Increase Social Awareness of Junior High School Students' Social-Emotional Learning}, proceedings={Proceedings of the 2nd International Conference on Environmental, Energy, and Earth Science, ICEEES 2023, 30 October 2023, Pekanbaru, Indonesia}, publisher={EAI}, proceedings_a={ICEEES}, year={2024}, month={4}, keywords={board game social awareness social emotional learning junior high school}, doi={10.4108/eai.30-10-2023.2343080} }
- Budi Astuti
Edi Purwanta
Caraka Putra Bhakti
Cucu Kurniasih
Muhammad Alfarizqi Nizamuddin Ghiffari
Year: 2024
Mining the Gold: Development of a Board Game to Increase Social Awareness of Junior High School Students' Social-Emotional Learning
ICEEES
EAI
DOI: 10.4108/eai.30-10-2023.2343080
Abstract
This study aims to develop a computer game with the role-playing game genre to increase students' social awareness in social-emotional learning. Technological developments will affect students' non-cognitive needs, especially at the junior secondary level. One of the non-cognitive needs needed is social-emotional learning, which is related to how students can survive and appropriately deal with life. However, in reality, there are still many students who still need to learn about social-emotional learning. Five aspects of social-emotional learning need to be studied. One aspect that students need to understand is social awareness. By having social awareness, students can control themselves regarding various things that happen to them. The researcher developed a board game called “Mining the Gold” to improve this ability. This game aims to train students to control themselves when collecting points to win with various events. This study uses the Research and Development (RnD) method. This research results in producing a product as a board game. Researchers hope that from this board game, students in junior high school can develop their social awareness skills and form social-emotional learning.