Research Article
A Three-party Repeated Game Model for Data Privacy in Mobile Edge Crowdsensing of IoT
@INPROCEEDINGS{10.4108/eai.27-8-2020.2295500, author={Mingfeng Zhao and Lei Chen and Jinbo Xiong and Youliang Tian}, title={A Three-party Repeated Game Model for Data Privacy in Mobile Edge Crowdsensing of IoT}, proceedings={Proceedings of the 13th EAI International Conference on Mobile Multimedia Communications, Mobimedia 2020, 27-28 August 2020, Cyberspace}, publisher={EAI}, proceedings_a={MOBIMEDIA}, year={2020}, month={11}, keywords={privacy protection mobile edge crowdsensing game theory three-party repeated game model nash equilibrium}, doi={10.4108/eai.27-8-2020.2295500} }
- Mingfeng Zhao
Lei Chen
Jinbo Xiong
Youliang Tian
Year: 2020
A Three-party Repeated Game Model for Data Privacy in Mobile Edge Crowdsensing of IoT
MOBIMEDIA
EAI
DOI: 10.4108/eai.27-8-2020.2295500
Abstract
The low request response delay of mobile edge crowdsensing (MECS) paradigm allows quick interactions among entities in practical scenarios. However, there often exist dishonest behaviors in such interactions, and the personal information leakage involved seriously threatens the privacy and security of sensing users. To tackle this problem, previously we had proposed a three-party game model, though lacking the consideration of multiple interactions in the actual scenario. Based on game theory, this research therefore proposes a three-party repeated game model. Specifically, we propose the corresponding social norms for different phases of sensing data. It analyzes all possible behaviors deviating from rationality, calculates the change of corresponding payoff function, and explores the influencing factors and constraints of players' honest behaviors based on the premise of maximizing interests. Finally, a significant number of simulations and numerical analysis indicate that the proposed model is feasible and effective in maximizing the benefits of game participants.