Research Article
Texture Synthesis and Design based on Elements Distribution Creation
@INPROCEEDINGS{10.4108/eai.27-2-2017.152281, author={Yan Gui and Yang Liu and Feng Li}, title={Texture Synthesis and Design based on Elements Distribution Creation}, proceedings={First EAI International Conference on Computer Science and Engineering}, publisher={EAI}, proceedings_a={COMPSE}, year={2017}, month={3}, keywords={Deterministic texture; Texture elements; Element distributions; Texture design; Texture synthesis}, doi={10.4108/eai.27-2-2017.152281} }
- Yan Gui
Yang Liu
Feng Li
Year: 2017
Texture Synthesis and Design based on Elements Distribution Creation
COMPSE
EAI
DOI: 10.4108/eai.27-2-2017.152281
Abstract
The texture synthesis and design starts with an initial elements arrangement and expands it outward by using local and global growth, to obtain the new larger distribution of texture elements. There are two types of synthesized distributions, and their diversity consists in changing the layout of texture elements and decreasing or increasing the number of texture elements according to user’s creation. Furthermore, we apply a set of deformation operations to locally change the shapes of texture elements when placing the extracted texture elements into the synthesized distribution, in order to guarantee structure consistency in final synthesized textures. Experimental results show that our method creates a large variety of textures from a given texture sample.