Proceedings of the 3rd International Conference on Art Design and Digital Technology, ADDT 2024, May 24–26, 2024, Luoyang, China

Research Article

Interactive Game Design Based on Situational Cognition Theory--Taking Harbin Industrial Factory as an Example

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  • @INPROCEEDINGS{10.4108/eai.24-5-2024.2350046,
        author={Siyi  Qian and Xiaolin  Zhu and Jin  Wu},
        title={Interactive Game Design Based on Situational Cognition Theory--Taking Harbin Industrial Factory as an Example},
        proceedings={Proceedings of the 3rd International Conference on Art Design and Digital Technology, ADDT 2024, May 24--26, 2024, Luoyang, China},
        publisher={EAI},
        proceedings_a={ADDT},
        year={2024},
        month={9},
        keywords={situated cognition theory industrial heritage serious games unity},
        doi={10.4108/eai.24-5-2024.2350046}
    }
    
  • Siyi Qian
    Xiaolin Zhu
    Jin Wu
    Year: 2024
    Interactive Game Design Based on Situational Cognition Theory--Taking Harbin Industrial Factory as an Example
    ADDT
    EAI
    DOI: 10.4108/eai.24-5-2024.2350046
Siyi Qian1,*, Xiaolin Zhu1, Jin Wu1
  • 1: Harbin Institute of Technology
*Contact email: qsy2024_mail@163.com

Abstract

Harbin is an essential part of the industrial base in Northeast China and carries a rich industrial history. The area has many representative industrial buildings; however, these factories have gradually been abandoned due to changes in historical processes. However, it is undeniable that they are still precious witnesses of Harbin's industrial development and contain immeasurable humanistic and historical value. In recent years, serious games, which are both "educational" and "entertaining," are beneficial for the protection and inheritance of industrial heritage, as they allow the public to feel the precious value of industrial heritage in an immersive way. Based on the above background, we designed an interactive contextual game. In particular, based on the theory of contextual cognition, we retained the historical characteristics of the Welding Research Institute in Harbin. We constructed a new Ice City Industrial Culture Exhibition Hall on this basis. The game is divided into two levels: "Rebirth of the Old Site" and "Historical Exploration," with rich game mechanisms, including element collection, the eye of fire, process simulation, speed paving, etc. The game is "educational and entertaining," which enables players to understand the rich historical heritage of the Harbin Industry in a more comprehensive and in-depth manner. The contextualized game interaction experience design provides a new way of thinking for developing serious games.