Research Article
Research on Virtual Scene Design Methods for Unity3D Games
@INPROCEEDINGS{10.4108/eai.24-5-2024.2350033, author={Jiwen Zhang}, title={Research on Virtual Scene Design Methods for Unity3D Games}, proceedings={Proceedings of the 3rd International Conference on Art Design and Digital Technology, ADDT 2024, May 24--26, 2024, Luoyang, China}, publisher={EAI}, proceedings_a={ADDT}, year={2024}, month={9}, keywords={unity3d; virtual game scenes; design methods}, doi={10.4108/eai.24-5-2024.2350033} }
- Jiwen Zhang
Year: 2024
Research on Virtual Scene Design Methods for Unity3D Games
ADDT
EAI
DOI: 10.4108/eai.24-5-2024.2350033
Abstract
This article delves into the design methods of game virtual scenes based on the Unity3D platform, focusing on scene construction, lighting systems, material applications, and advanced pathfinding algorithms. The article particularly emphasizes the core role of project structure and file management in efficient development, and deeply analyzes the optimization techniques of resource import, material innovation, and lighting design, especially the detailed adjustment of directional light sources, point light sources, and area light sources. In addition, the article also explores the synergy between physics engines and lighting effects, and systematically analyzes the advanced pathfinding algorithm based on Navigation Mesh, demonstrating its practical application and effectiveness in dynamic gaming environments. Through a series of experimental designs and verifications, the article demonstrates the application value of these comprehensive technologies in creating a realistic, efficient, and immersive gaming experience. Based on these research findings, this article provides practical guidance and inspiration for game designers to develop high-quality game scenes using Unity3D.