Proceedings of the 3rd International Conference of Science Education in Industrial Revolution 4.0, ICONSEIR 2021, December 21st, 2021, Medan, North Sumatra, Indonesia

Research Article

Stimulating Elementary Student Higher Order Thinking Skills Through Educational Games in Chromebook

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  • @INPROCEEDINGS{10.4108/eai.21-12-2021.2317296,
        author={Fatmawati Nur Hasanah and Putri Rahadian Dyah Kusumawati and Toni  Setiawan},
        title={Stimulating Elementary Student Higher Order Thinking Skills Through Educational Games in Chromebook},
        proceedings={Proceedings of the 3rd International Conference of Science Education in Industrial Revolution 4.0, ICONSEIR 2021, December 21st, 2021, Medan, North Sumatra, Indonesia},
        publisher={EAI},
        proceedings_a={ICONSEIR},
        year={2022},
        month={5},
        keywords={hot skills elementary student educational games chromebook},
        doi={10.4108/eai.21-12-2021.2317296}
    }
    
  • Fatmawati Nur Hasanah
    Putri Rahadian Dyah Kusumawati
    Toni Setiawan
    Year: 2022
    Stimulating Elementary Student Higher Order Thinking Skills Through Educational Games in Chromebook
    ICONSEIR
    EAI
    DOI: 10.4108/eai.21-12-2021.2317296
Fatmawati Nur Hasanah1,*, Putri Rahadian Dyah Kusumawati1, Toni Setiawan2
  • 1: Faculty of Tarbiyah and Teacher Training, IAIN Pekalongan, Indonesia
  • 2: Faculty of Science and Technology, Universitas Ivet, Indonesia
*Contact email: fatmawati.nur.hasanah@iainpekalongan.ac.id

Abstract

This study focuses on efforts to stimulate Higher Order Thinking Skills (HOT Skills) in elementary students by using Educational Games in Chromebook. The subject is Mathematics, because Mathematics contains many elements of HOT Skills. The students used in the research were 3rd grade elementary school students in Boyolali Regency with a total of 21 students. This exploration utilizes a qualitative approach, the sort is field research. Information examination procedure utilized is descriptive qualitative analysis. The outcomes showed that the utilization of chromebook included educational games could increase the HOTS of elementary school students, especially in the learning outcomes of 3rd elementary school students in Mathematics.