Research Article
Stimulating Elementary Student Higher Order Thinking Skills Through Educational Games in Chromebook
@INPROCEEDINGS{10.4108/eai.21-12-2021.2317296, author={Fatmawati Nur Hasanah and Putri Rahadian Dyah Kusumawati and Toni Setiawan}, title={Stimulating Elementary Student Higher Order Thinking Skills Through Educational Games in Chromebook}, proceedings={Proceedings of the 3rd International Conference of Science Education in Industrial Revolution 4.0, ICONSEIR 2021, December 21st, 2021, Medan, North Sumatra, Indonesia}, publisher={EAI}, proceedings_a={ICONSEIR}, year={2022}, month={5}, keywords={hot skills elementary student educational games chromebook}, doi={10.4108/eai.21-12-2021.2317296} }
- Fatmawati Nur Hasanah
Putri Rahadian Dyah Kusumawati
Toni Setiawan
Year: 2022
Stimulating Elementary Student Higher Order Thinking Skills Through Educational Games in Chromebook
ICONSEIR
EAI
DOI: 10.4108/eai.21-12-2021.2317296
Abstract
This study focuses on efforts to stimulate Higher Order Thinking Skills (HOT Skills) in elementary students by using Educational Games in Chromebook. The subject is Mathematics, because Mathematics contains many elements of HOT Skills. The students used in the research were 3rd grade elementary school students in Boyolali Regency with a total of 21 students. This exploration utilizes a qualitative approach, the sort is field research. Information examination procedure utilized is descriptive qualitative analysis. The outcomes showed that the utilization of chromebook included educational games could increase the HOTS of elementary school students, especially in the learning outcomes of 3rd elementary school students in Mathematics.