Research Article
Development of Android Media Based on a Realistic Approach in Blended Learning to Improve Students' Problem Solving and Mathematical Critical Thinking Skills
@INPROCEEDINGS{10.4108/eai.2-11-2023.2343265, author={Ismayanty Ismayanty and Hasratuddin Siregar and Pargaulan Siagian}, title={Development of Android Media Based on a Realistic Approach in Blended Learning to Improve Students' Problem Solving and Mathematical Critical Thinking Skills}, proceedings={Proceedings of the 5th International Conference on Science and Technology Applications, ICoSTA 2023, 2 November 2023, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICOSTA}, year={2024}, month={2}, keywords={android realistic approach}, doi={10.4108/eai.2-11-2023.2343265} }
- Ismayanty Ismayanty
Hasratuddin Siregar
Pargaulan Siagian
Year: 2024
Development of Android Media Based on a Realistic Approach in Blended Learning to Improve Students' Problem Solving and Mathematical Critical Thinking Skills
ICOSTA
EAI
DOI: 10.4108/eai.2-11-2023.2343265
Abstract
This study aimed to assess the validity, practicality and effectiveness of Android media based on a realistic approach to improve students' mathematical problem-solving and critical thinking skills. The research adhered to the Plomp & Nieveen Development model, which consists of a preliminary, development or prototyping, and assessment stage. The findings from Trial I and Trial II indicate that the developed Android media based on a realistic approach meets the requirements of being valid, practical, and effective. Furthermore, the application has improved the problem-solving and critical thinking skills of the students who used it. The N-gain value for problem-solving skills in trial I was 0.55, which increased to 0.60 in trial II, indicating a medium level of improvement. The N-gain value for mathematical critical thinking skills in trial I was 0.63, which increased to 0.67 in trial II, also indicating a medium level of improvement.