Research Article
The Learning Strategy of The Flipped Classroom With Gamification As An Alternative Learning Solution During The Covid-19 Pandemic
@INPROCEEDINGS{10.4108/eai.16-10-2020.2305193, author={Bella Dwi Lestari and Sri Hastuti Noer}, title={The Learning Strategy of The Flipped Classroom With Gamification As An Alternative Learning Solution During The Covid-19 Pandemic}, proceedings={Proceedings of the 2nd International Conference on Progressive Education, ICOPE 2020, 16-17 October 2020, Universitas Lampung, Bandar Lampung, Indonesia}, publisher={EAI}, proceedings_a={ICOPE}, year={2021}, month={3}, keywords={flipped classroom gamification mathematics learning}, doi={10.4108/eai.16-10-2020.2305193} }
- Bella Dwi Lestari
Sri Hastuti Noer
Year: 2021
The Learning Strategy of The Flipped Classroom With Gamification As An Alternative Learning Solution During The Covid-19 Pandemic
ICOPE
EAI
DOI: 10.4108/eai.16-10-2020.2305193
Abstract
The purpose of this research is to analyze the Flipped classroom learning strategy when combined with gamification as a learning solution during the COVID-19 pandemic and to provide recommendations for teachers, learning designers, and practitioners regarding the implementation of the two learning strategies. This study uses a qualitative content analysis method. Based on the results of the analysis, giving gamification elements into learning has the potential to increase the quality of mathematics learning. Several research results state that the use of the Flipped classroom strategy and the use of gamification have a positive impact on learning so that it can be a suggestion for learning during the COVID 19 pandemic, especially in mathematics learning.