Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia

Research Article

Kinect Based Motion Capture for 3D Character Animation

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  • @INPROCEEDINGS{10.4108/eai.12-10-2019.2296516,
        author={Yaya  Wihardi and Eka Fitrajaya Rahman and Fadhil Farras H.N.},
        title={Kinect Based Motion Capture for 3D Character Animation},
        proceedings={Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia},
        publisher={EAI},
        proceedings_a={MSCEIS},
        year={2020},
        month={7},
        keywords={motion capture animation kinect},
        doi={10.4108/eai.12-10-2019.2296516}
    }
    
  • Yaya Wihardi
    Eka Fitrajaya Rahman
    Fadhil Farras H.N.
    Year: 2020
    Kinect Based Motion Capture for 3D Character Animation
    MSCEIS
    EAI
    DOI: 10.4108/eai.12-10-2019.2296516
Yaya Wihardi1,*, Eka Fitrajaya Rahman1, Fadhil Farras H.N.1
  • 1: Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi 229, Bandung, Indonesia
*Contact email: yayawihardi@upi.edu

Abstract

In this research, we present a low-cost motion capture system for 3D character animation by utilizing an RGB-D sensor such as Kinect. The system captures the human motion and applies it on a 3D character. Animated 3D character recorded by a 3D animator environment and rendered as a part of animation production. To evaluate the timely execution of the system, we compare two rotation methods: Euler and Quaternion. The result shows that Quaternion more efficient than Euler.