Research Article
Kinect Based Motion Capture for 3D Character Animation
@INPROCEEDINGS{10.4108/eai.12-10-2019.2296516, author={Yaya Wihardi and Eka Fitrajaya Rahman and Fadhil Farras H.N.}, title={Kinect Based Motion Capture for 3D Character Animation}, proceedings={Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia}, publisher={EAI}, proceedings_a={MSCEIS}, year={2020}, month={7}, keywords={motion capture animation kinect}, doi={10.4108/eai.12-10-2019.2296516} }
- Yaya Wihardi
Eka Fitrajaya Rahman
Fadhil Farras H.N.
Year: 2020
Kinect Based Motion Capture for 3D Character Animation
MSCEIS
EAI
DOI: 10.4108/eai.12-10-2019.2296516
Abstract
In this research, we present a low-cost motion capture system for 3D character animation by utilizing an RGB-D sensor such as Kinect. The system captures the human motion and applies it on a 3D character. Animated 3D character recorded by a 3D animator environment and rendered as a part of animation production. To evaluate the timely execution of the system, we compare two rotation methods: Euler and Quaternion. The result shows that Quaternion more efficient than Euler.
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