Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia

Research Article

Logic and Computer Educational Game for non-IT Vocational Students

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  • @INPROCEEDINGS{10.4108/eai.12-10-2019.2296510,
        author={Annisa  Larasati and Harsa Wara Prabawa and Jajang  Kusnendar},
        title={Logic and Computer Educational Game for non-IT Vocational Students},
        proceedings={Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia},
        publisher={EAI},
        proceedings_a={MSCEIS},
        year={2020},
        month={7},
        keywords={game-based learning logic computer algorithms},
        doi={10.4108/eai.12-10-2019.2296510}
    }
    
  • Annisa Larasati
    Harsa Wara Prabawa
    Jajang Kusnendar
    Year: 2020
    Logic and Computer Educational Game for non-IT Vocational Students
    MSCEIS
    EAI
    DOI: 10.4108/eai.12-10-2019.2296510
Annisa Larasati1,*, Harsa Wara Prabawa1, Jajang Kusnendar1
  • 1: Universitas Pendidikan Indonesia
*Contact email: annislarast@gmail.com

Abstract

This research aims to build an educational game that can be used as a learning aid, especially in the content of logic and computer algorithms and measuring the effectiveness of the use of educational games on increasing student understanding. This research is development research, in which media prototype design is tested several times to different subjects to get a media design that suits your needs. Contextual relation to understanding, the media tested on 103 students in one of the non-IT Vocational High Schools. From the results, students gave excellent responses regarding this educational game. The majority of students think that this game is exciting, and can help provide understanding and increase student motivation. However, this educational game is only able to help students understand at the low order level of thinking. for more complex problem-solving cases, other media assistance needed in constructing student understanding to a higher level.