Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia

Research Article

Teaching Simulator Development Based on Finite State Machine and Big Five Personality

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  • @INPROCEEDINGS{10.4108/eai.12-10-2019.2296353,
        author={Wawan  Setiawan and Siti  Fatimah and Enjun  Junaeti and Jajang  Kusnendar and Rasim  Rasim and M. Eagan Ramadhan and Ria  Anggraeni and Joy M. Suba and Edwin D. Torres and Maynard Jay S. Galang},
        title={Teaching Simulator Development Based on Finite State Machine and Big Five Personality},
        proceedings={Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia},
        publisher={EAI},
        proceedings_a={MSCEIS},
        year={2020},
        month={7},
        keywords={teaching simulator finite state machine big five personality},
        doi={10.4108/eai.12-10-2019.2296353}
    }
    
  • Wawan Setiawan
    Siti Fatimah
    Enjun Junaeti
    Jajang Kusnendar
    Rasim Rasim
    M. Eagan Ramadhan
    Ria Anggraeni
    Joy M. Suba
    Edwin D. Torres
    Maynard Jay S. Galang
    Year: 2020
    Teaching Simulator Development Based on Finite State Machine and Big Five Personality
    MSCEIS
    EAI
    DOI: 10.4108/eai.12-10-2019.2296353
Wawan Setiawan1,*, Siti Fatimah2, Enjun Junaeti1, Jajang Kusnendar3, Rasim Rasim1, M. Eagan Ramadhan1, Ria Anggraeni1, Joy M. Suba4, Edwin D. Torres4, Maynard Jay S. Galang4
  • 1: Computer Science, Universitas Pendidikan Indonesia, Bandung, Indonesia
  • 2: Mathematic, Universitas Pendidikan Indonesia, Bandung, Indonesia
  • 3: Computer Science Education, Universitas Pendidikan Indonesia, Bandung, Indonesia
  • 4: Computer Science, University of Assumption, Manila, Philippines
*Contact email: wawans@upi.edu

Abstract

Teaching Simulator is an application for teachers in the form of teaching simulation games. The teacher will be in a virtual class and interact with virtual students. Students have different characteristics based on the Big five Personality method and are created with the AI approach in the form of Finite State Machine. The teacher has one character based on a teaching approach. The end of the game is the achievement of teaching that shows the level of understanding and skills of players in carrying out teaching. We uses Research and Development Methods, the validity of the application use the learning object review Instrument (LORI), and the acceptance level of the application using the rating scale. The results showed that the application qualification was 94%, a very good category. The results of the game show an increase in teaching attainment of 78% to 93% with a frequency of games 5 times.